Here’s the female body. she’s at first modeled in T pose and then posed in this pose so of course at this stage some deformaions occure. But I don’t care about it because it’s more easy to fix that with ZB.
Some wires of the female body :


I tweake the body with ZBrush. It’s pretty fast. I use the “move tool” with differents radii on the base mesh. When I’m happy with the morph I begin to subdivide and… and I think you know what follow.
Some wires of the same body but after many tweaks done with ZB :

At the midlle I saw my character needed more expression so I’ve decided to open his mouth. I’ve imported the base mesh in Maya, tweaked the mouth and some other parts, I go back into ZB and my character have now an opened mouth with all my previous details done ! That’s what I like with ZBrush 
Thank you all for your comments !!
