Hi!
Well, it’s time to (re)start a new sculptbook which will include more and more ZBrush sculpts, but also technics experiments.
I’m currently working on my free time on a model which will be 3D printed. Then I’m creating the model with the whole process in mind and with some final optimization to improve the size without increasing the price (mainly cutting different parts).
For the process, I started from ZSpheres, switched to ZSketch to put the main shape then switched to DynaMesh before asking QRemesher to do the new topology.
All critics and comments are welcome!
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the only thing that sort of stands out to me as a little out of place, is how she has all those sharp angles around her eyebrow for instance and then her nose is super round and bubbly, I think perhaps a few sharper plane changes on the nose might suit her well. but hats just my input. overall she’s great! 


The final size will be a little bit more than 30 cms! You can see on the left the 3D print and on the right, the ZBrush screenshot.

