Im Scott Spencer the lead digital sculptor at Gentle Giant Studios in Burbank, CA. Thank you to Pixologic for letting us use ZBrush 3 in our pipeline. It has made a LOT of projects we have done here possible. I am most impressed with Transpose, polypaint, mesh extraction, and the exciting new brushes! Oh, and I cannot forget viewport sculpting… oh and layers…
I LOVE IT ALL!!!
Thanks again guys! I hope you all enjoy the images.
The above figure was sculpted in ZBrush, posed with transpose, then printed in parts on a 3D printer then cast in clay. These parts reassembled, touched up, and molded again to be cast in resin. The armor is directly from output ZBrush files and the painted parts are actual 3d outputs. Overall the piece took 3 weeks and a lot of people worked on it. It was done for Sega/Secret Level for the game Golden Axe. Same for the skeletons below. Original designs from Secret Level/Massive Black further developed at GGS.
I want to call out by name Javier , Dan Katcher, Nobuteru Sasagawa, Brian Dullahan, and Mark Dedecker.
This figure was composed entirely of subtools and posed for output.
This zombie was an experiement in subtools and mesh extraction.!<!--[attachment-10.jpg|800x546](upload://pfolIAjopTfxewUX1wavT2eZrNC.jpeg)