ZBrushCentral

Scary Toons (Round Two)

Great piece for a statuette Ralf !

funny! great inspiration!

wow! i dont even know where to begin with this thread. all the sculpts are pure genius!! i havent seen anything like this done with zbrush yet, amazing to see what some people can do with it :slight_smile: awesome work Ralf!!!

Many thanks for comments.
Here is a new clay render. Hope you like it.

Cheers

Ralf Stumpf

PopeyeDocu#3.jpg

Brilliant work as per!

hahahahaaaa, man , nice job, great inspritation!!!:+1:

Hello, thanks for comments.

This is my final Popeye sculpture. I changed the proportions so it looks more like a toon.
Hope you like it.

Cheers

Ralf Stumpf

PopeyeDocu#4.jpg

I think the exagerations work really well at popping his character more ,always a treat to see your work,cheers cal

This looks great. I’d love to see an opened and discarded can-o-spinach on the ground next to his foot.

-Dustin

great forms ! i love it…

ooo Ralf Ive never seen these until last night…I was like ooo dam hes a machine,a machinnneeee so many nice looking characters.They are really excellent.Everyone of those characters is fantastic…Dam brilliant work really crispy clean :)…

Ah ah ah! Another Really Great and Fun WorK! Yes I love it!!! :+1: :sunglasses:

Hello, many thanks for comments.

I made a new bust, it’s Frankenstein XXL
I start from five zSpheres and made a new
topology have the way. Hope you like it.

Cheers

Ralf Stumpf

Hehehe!! Oh I love these kinda Scary Toons, Stumpf!!! :wink: MORE!

Another nice work from you!

I notice you love to apply clear and clean definition in all your work, even the wrinkles are clearly defined, which adds to the style I guess :smiley: Keep it up!

Another Great Work Ralph!!! :smiley: :+1:

Very nice, is this Frankenstein rendered outside of Zbrush or inside?

Just came across your thread – wonderful toons all around.

Always love seeing toons & humor & whimsy in ZBrush.

Beautiful work.

that’s very nice! clean-o-rama!

gute deutsche wertarbeit.
its always amazing how sharp and crisp your models turn out.
is there a chance to see any models from you normal mapped in maya?
it would be interesting to see how it translates.
i guess this thread was already toprow but what the heck 5 stars for budist like patience and quality :sunglasses: :+1: