Scary Toons (Round Two)

Hello,

I would like to show some of the “Scary Toons” I made in the last few months.
Worktime for a toon is between two days and a week. The workflow is mostly
Maya for the base mesh and ZBrush for anything else. Rendering is done in
ZBrush with multi-pass, composed and color corrected in PS. Render size is
6000pixel (3000pixel with AAhalf). Hope you like it, C&C are welcome.

Cheers

Ralf Stumpf

BigAl.jpg

My Online Portfolio http://wildwire.cgsociety.org/gallery/

Attachments

GamePod.jpg

HollyCrab.jpg

HornetGirl.jpg

InvaderBot.jpg

MarsTrooper.jpg

Marvin.jpg

NexusFive.jpg

PulpFiction.jpg

PumpkinMan.jpg

PurpleEye.jpg

VeniceMantis.jpg

Really cool stuff, Ralf! :slight_smile:

(My favorite is good old Pumpkin Man :smiley: )

When you say this:

Is there any tips or already posted advice on your workflow? I’m curious
to know how you set up your renders/passes…

cheers.

WailingMonkey

I love the holly crab and the pumpkin man. :wink:

Nice work.

Brilliant work. When can I buy plastic figures?

+1 for pumpkin man

How my eyes enjoyed that scroll down!

Fantastic creatures really perfectly displayed , compliments only here.:+1:
cal

Totally awesome!!!

Some of the best work I’ve seen done with ZB, make these buggers I want them on a shelf in my house…

I really love these toons! 5stars

These are just fantastic. I especially liked Marvin and Pumpkin Man.

Thanks for comments.

Cheers

Ralf Stumpf

Ralf,

These are great. How are you painting these?

Full of character, can’t get enough of them. If they were made of plastic I would collect them all. :+1:

Hat off!

Bye
leo

“Great looking Toons, Ralf !” …did the “real time shadows” change your workflow in regards to the render-passes ?

jantim

Thanks for comments.

For the paint job: it’s polypainting. For hard edges I use a mask or I made poly-
groups (for example the stripes). A blurred edge in the rendering I correct in PS.
I need a day for rendering, composing and color correction and to fix the
render mistakes in PS for one toon.

Rendering has not changed since ZB2. I use the same (secret) shader and the
same Light setup (except a correction of the shadow curve in ZB3).

The render passes are one beauty render with GI shadows, two backlight render
and a pure specular render, sometime some material variation render and
for sure an Alpha render.

Cheers

Ralf Stumpf

thanks for the additional workflow info, Ralf.

:slight_smile:

WailingMonkey

Superb job…

Very very cool character style.:+1:
So, do you make the render in Zbrush ?

Hello, thanks for comments.

New »Scary Toons«.
The famous Scottish pirate »Connor Redbird«.
Modeling Maya/ZBrush, texturing and rendering Zbrush.
Compilation and color correction PS.
Hope you like it.

Cheers

Ralf Stumpf

PirateRedBird#1.jpg

Shiver me timbers if it ain’t the very spit of the Cap’n! :slight_smile:

Great work. Congratulations!!
:+1: