ZBrushCentral

Santis Sketchbook

Thanks for the skull and the retopo’d version earthtriber!HNY to you both!Cal

Moni: Thanks!
Yes I agree, but the Christmas stress didn’t let me take it as far as I wanted.

earthtriber: :lol: Thanks for the help :slight_smile:

meletis: Glad you liked it :slight_smile:

calum5ZB: Your welcome, and happy new year to you!

skulltohead_thumb.jpg

I used shmuds excellent red Matcap
I hope it inspires or helps someone.
Sorry for spelling mistakes etc, I’m very tired, just wanted to post this before I went to bed :slight_smile:

Attachments

Step_by_step.jpg

skinpores.jpg

hey man! thanks for the skull! :slight_smile:

Cool that paulo added your skull in the “animate newsletter”! Congrats!

/jonas

Thanks :slight_smile:
Yeah, it’s an honour, he even talked about printing it, I hope he does :slight_smile:

that would be so cool! :stuck_out_tongue: hope he does too!

Do you know what happened to the other prints by the way?

I only saw harley quinn printed :S seen the others?

goooooooooodplz post your inspiring stuufs in this thread

http://www.zbrushcentral.com/showthread.php?t=79716

Energise: No, I have no idea… That’s actually very weird :confused:
I think we almost have to ask him :stuck_out_tongue:

adampof: Thanks, hmm okay, I’ll post, just have to do some thinking first :slight_smile:

Hey man, good sketches… I would like to see the finished skeleton … hehehehe …

Gilberto Magno: Thanks a lot man! :slight_smile:
I saw your Zlagor WIP a couple of days ago, it’s great!:+1:
I like how you develop characters from a fictional story that you’ve made up yourself.
I also have a story, pretty rough but I should also be sculpting those characters, must be motivating :slight_smile:
The concept drawing is great too :+1:

Aaaah, finally… anatomy!!! The skull looks great - thanks for sharing the Ztool, and for showing how it can be used to freestyle character heads :sunglasses: :+1: ! Man, I’m gonna’ have a blast following your anatomy studies/sculpts/experiments/findings :slight_smile: .

Etcher: Hey, glad to see you back here again :slight_smile:
Hope you had a relaxing and inspiring vacation :slight_smile:
I’ll get started on the rest of the skeleton as soon as I get my hands free again!

I have been thinking a lot the last days about how to go about model the different parts of the skeleton.
I tried creating a basic spine in C4D, and “automate” the placement of the vertebrates, and with some adjustment by hand it might work, and do some individual detail to them in zbrush.

Well, I had about 20 minutes this afternoon to try some solutions out, and decided to work on the chest cavity for a moment and get away from the frustrating spine, just as a test, and understood that the smartest way to do it would be the “Etcher way” :stuck_out_tongue:

I appended a Zsphere as a Subtool to the skull, and then added a couple of more Zspheres to it, Zsketched it and did some quick sculpting.

Without using any reference I came up with something I liked incredibly fast(at least to me) with great control but with a freehand feel, and it made me realize what an amazing potential zbrush have!:+1:

No more base meshes, Zbrush does the job! Threw in a quick Zsphere spine as well to finish it of.

NOTE: this is just a test and will be redone more accurately for the real model later on.

skeletonquicktest.jpg

Woohoo, way to go! Now sketch on the ribs and extraxt, no more basemeshes - right on! :+1:

Very nice start. looking forward to more.

digging the skeleton…cant wait to see more!

Hey Santis, totally missed the last updates…
I had to grin as I read “Etcher way”… hehe… :smiley: But doing it the Etcher-way is definitely a good thing since he is an anatomy master.
Your test is looking GREAT and I`m looking forward to seeing your next update.

Etcher: I will!:smiley:

Aberant:Thanks, glad you like it :slight_smile:

sarakawa: Thanks a lot! :slight_smile:

Moni-Poroni: Thanks you! To be honest I have kind of missed your last updates too :o

So, since the last time I posted here I have made a new chest cavity with better topology and proportions.
When the stand in spine is replaced with the real one I will be able to place the ribs accurately on the chest.

skeletonWIP.JPG

It’s one vertebrae of each kind, when they are all placed correctly I will go in and do some tweaking to each one of them.

Crits and comments are as usual very appreciated :slight_smile:

Attachments

verebraes.JPG

wow this is looking amazing! master class well done!

Very nice santis! :slight_smile:

those spine disks are looking great!

When you are all done you should post it on some site where people can buy the whole thing.

I would love to have a skeleton to sculpt around in ZB :stuck_out_tongue:

Keep it up man!

Great job, this is very nice work. Lookin forward to more.