Hello!
This is my first post on this forum so I thought that I should introduce myself. My name is Karolina, I’m 25 years old and currently trying to complete my portfolio as a Character Designer/Artist. I was participating on a different 3D forum before but it looks like everyone stopped using it and I didn’t receive any replies so far. That’s why, here I am 
Although I’m a bit scared of your opinion, I would like to share with you this project on which I’m working right now. This is meant to be a cybepunk inspired character, called Sam (Samantha), who is a detective from nanodrugs department. I want to sculpt her in a scene, where she is about to enter a future night club, dressed up as a girl who is working there to catch some bad guys. I know it sounds funny, bo well…that’s just my weird imagination. So far, I’ve sculpted her body, which I’m gonna refine later and of course add details to it, after some posing. Also I’ve designed her clothes. I was mostly using 3Ds Max and ZBrush. I know I have a lot work to do and that’s why I would like some critique or advice, also tutorial recommendation. This is my first, fully dressed character and I still don’t know: how to sculpt materials naturally, as now her clothes are very stiff or which metod is the best for a begginer to create hair. Furthermore, if you have any suggestions about anatomy proportions, besides her ears or checkbones, which I’m gonna fix today, I would be very, very grateful 
Ok, so these are test renders (better resolution):
http://i.imgur.com/XLZGaMv.png
http://i.imgur.com/cONRgkh.png
http://i.imgur.com/dFxePry.png
http://i.imgur.com/epSg31A.png
http://i.imgur.com/9XhXzGZ.png
And here are ZBrush images:
http://imgur.com/a/0ZtEc
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