ZBrushCentral

Sam WIP

Another update!

I’ve decided to work on “proportional” version and I’ve fixed her ribs, back, deltoid muscle, etc. Also I’ve refined her face a lot. I hope you like it:)
I was wondering, if Marvelous Designer works fine on posed characters or I will have to make her clothes in this pose and then change everything? I would be glad for any feedback ^^

Attachments

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Hello!

I’ve changed her proportions again and now I’m learning how to use Marvelous Designer to make her better clothes. Also I have a new idea for the shoes design so look forward to it :slight_smile: I hope that she looks better now than in my first post. Any feedback is very welcome :wink:
prop.jpg

I feel bad for you, that you haven’t got enough feedback recently. Not forgetting that Vir Norin has given you amazing anatomy criticism though. He really knows his stuff, he has helped me as well.

Anyway, if you’re going to make her animation friendly, I’d raise her arms at least to a 45 degree A-pose, which is still quite relaxed.

Speaking of proportions, if she had feet, she would be 8 heads tall which isn’t a bad thing for a heroic character.

By the way, I’ve used this as a planar reference for a while. It’s quite reliable. The only thing that pops out is the insertion of teres major though. I think it’s supposed to show the posterior deltoid fat pad softening the division between the long head of triceps, posterior deltoid and teres major together.

But overall it gives you the most important forms of the body:

But yeah, sculpting anatomy takes time. In my case, it takes ridiculously long because I’m still learning and improving all the time. Constantly finding something to fix and re-sculpt. So, I think it’s still a good idea to keep working on your anatomy because there are quite many thing that could be better.

For example the construction of her knees and elbows are not anatomically right. Even the backside of knees needs improving. There is a popliteal fat pad softening forms, lke this:

Thank you for your feedback FourtyNights :slight_smile: I will look into these references for sure but I have to finish her (with clothing, pose and mechanical elements) till 7th of January. That’s why I will focus on her clothing for now and I will probably raise her arms to 45 degree position so it would be easier to arrange her final pose as well as the suit covering her armpits. After that I will try to work more on the anatomy.

Hello :slight_smile:

I’ve created this clothes in MD. Any critique welcome.
cloth1.jpgcloth2.jpgcloth3.jpgcloth4.jpgcloth5.jpg

Hello!

I’ve been working on her details, hair and overall materials so I would like to share my progress with you. Of course, any feedback is very welcome as I will be glad if she could look even a bit better^^ Maybe tommorow I will try to pose her but I’m a little confused about her clothing, like how can I adjust everything to the new pose?

Anyway guys, I hope you like somehow what I’m trying to do here :wink:

A small update! I’ve done these additional renders in a different lighting.