ZBrushCentral

Salki 2011 Sketchbook

One of my New Years resolutions was to start a zBrush sketchbook, so here’s the beginning…

WIP character bust:

4.1.2011c.jpg%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=232689)

Attachments

render_6.1.jpg

Interesting start keep going :slight_smile:

I love the texture! Keep on:+1:

I like the color combinations you are using,textures, and the character in your dragon so far…:+1: :slight_smile:

Thanks for the feedback so far! Taking a break from the above alien / dinosaur bust, decided to do some anatomy sculpting and cartoonish stuff today.

male_bust.jpg

Attachments

male_bust_quarter.jpg

LongFace.jpg

Trying to delete a post…

I decided to take the “Longfaced” bust further this evening - he may eventually turn into a full character as I like the direction he’s heading. I stopped sculpting around the forearms so the anatomy isn’t really touched in some spots. Gotta finish up the alien first though.

Brute.jpg

Pretty cool actually, I can’t wait to be able to do similar things on my own, it looks good keep up the good wor :+1:

1 Hour Warf on my lunchbreak

1hrWharf.jpg

1 Hour Hulk - This is another sketch over my lunch hour.

1HrHulk.jpg

Its very interesting, you’re work is much different from others, its unique (:

Thanks Kici! Glad you’re enjoying my work. I should be able to start posting more than 1 hour busts soon!

So you’ve done all of these from scratch all of it in one hour ?

Everything minus the Alien bust was an hour, I do it at work over my lunch break. I don’t use any reference for the sketches as I think it would influence my creativity. I start them off usually just setting up 3-4 zspheres and go from there.

I had a chance to work on the Anklyosaurus Alien today, I added his teeth and played around with collar pieces. I think the collar is going to have some cool detailed glyphs along the raised patches. This is more of a comp test and exploring ideas for my final render. Comments & Crits are always welcome.

Comp_Test.jpg

Your work is looking great man! Keep it up.

I had some time today to work on my stylized character, added the lower body and worked in some more anatomy - again neglecting the hands and forarms for now.

I plan on having him pretty heavily clothed, so I know anatomy isn’t really important for this guy, I just figured I needed the practice. Please feel free to crit / paint over / sugguestions.

I was too tired to model a keg or barrel tonight, so just imaging its there.

Played around with posing him using Zspheres, worked alright - but I had to do a lot of re-sculpting to fix pinching issues. Most likely because it was my first time using the Zsphere rig method.

I will probably do a quick paint over for his clothes and props, then head into modeling it all onto the t-pose etc…

The left side anatomy was neglected as well as the hands / forearms solely because I was just exploring posing and rendering for the paint over.

Brute_Update_1.jpg

Did Character clothing / partial equipment exploration this evening. I think it will serve as a decent base for his overall look / feel.

clothing_concept.jpg

Update for his equipment / clothing. I have a few things to consider before reaching the retop stage - his weapon and his welding mask.

After looking at the dual-wrenches I found it lazy from a design stand-point and have opted for a single larger modular wrench - for now. His mask is my second issue as it needs to be able to zip up and down - I believe I can do this with blend shapes but this will take some experimentation.

Anyways, here is the update. As always, crits / comments are encouraged.

Brute_Update_2.jpg

Attachments

7_02_2011_reconcept.jpg