ZBrushCentral

Run with this Mesh (Starter Mesh) for comics

teyon, thank you, and yes those were a few of the areas that are bothering me, i’m torn with the gloves because as with real gloves they have about 1/2 inch of fabric that extends from the tips of the fingers and thats throwing me off proportionally.
J lizzle, thank you for ‘getting it’. i realize that her pose is static, i do intend on posing it, i just have been waiting until i’m sure i’m done with sculpting before i attempt that. and no i have no intention of rigging etc. as it stands now i never intend on ever using another 3d app other than zbrush again.

spaceboy412 I think she is great and has plenty of character. Im asume that the current base mesh has very good edge flow, she is so smooth and well modeled.

tez, she has NO edge flow,hehe, goto page one of this thread and download jason’s model you’ll see. that was his point, for us to see what we could do with that mesh.

And a freekin nice job you did on that space.
Wow cant believe you made that from the starter mesh.
So now after you got all the way to the end stage, and got a great sculpt. What would be like a couple things you might change.

Ear loops= This can still be added and wont hinder creativity.

Any issues with the soft bending areas? knees elbows and such?

I’m just seperating out my levels of difficuly for lessons.

The grand question “to achieve a good sculpt one needs the following”

In Zbrush 2 I would have said Good Topology.
In 3.1 Im starting to say a fast machine with high ram and if your happy with the end scupt then break out the topology.

I actually find it alot easyier now without the topology because you can move ALOT of vertices at once at lower levels. And you can change your design very fast without worry of aligning the mouth and eyes;)

thanks jason, it was nice of you to start this thread, i never thought i’d do a comic book character again.
so far while posing, i’m getting major distortion in the knees but that’s not a big deal. The only thing i’d change is what i said at the beginning, the hands, there are just too many polys.
I find that yes with z3 it really is about “divide and conquor”, however making all the polys the same size at the lowest level is paramount.
I’m of the opinon as well that topology is not so important at the lower stages and can become cumbersome.
the model right now is over 5mil polys but 2.5 of that is in the hair alone(not shown in my above picture) and the head is about 1.2mil polys.
I’ll try to post my posed model today or tomorrow.

well taking a break from transpose, its tiring, but i’m learning its quirks.
i quickly made this base, half of it was by accident in PM, but thanks to that i learned something as well. overall i’d say my finished image is going to be far from what i planned, mostly because i had thought of doing a comic cover type image with multiple characters, i may still do that at some point.
i watched 2001 again yesterday and was struck by the amount of ribbing in the design and thought considering that ugo girl’s outfit is inspired by the 60’s i’d try to incorporate that a little.
Oh and now i changed my monitor to its native setting and am seeing all my past models are looking rather wide, hehe.

ugoxbase.jpg

Well I tried placing eyes in this by way of subtools:rolleyes: No luck. All I get is one big sphere hiding my entire model. Scaling the thing only gives me a small model. Enlarge the model and back to a bloody great sphere.
What the hell am I doing wrong?

Any answers before my Zbrush is sold tomorrow? Be appreciated cos its bugging me.

A model without eyes using the original mesh posted here. Bit of a crap model, painted the eyes in quickly…

1234j.jpg

ed, i think it looks good as it is but i think you mightve just missed a step when doing the eyes.

  1. append a sphere, yes it will be huge, now make sure that you have the sphere selected in your subtool palette, hit unify, then undo(appending a subtool and doing a deformation immediately afterwards results in a crash, this will fix that), now your sphrere is still huge, you can either use the size deformation slider, or use Transpose, which will be more intuitive and allow you to place it in the correct position.
  2. when done, clone the eye subtool, then append it to your model. select it, and hit mirror on x axis. if it gives you a warning about subd levels, goto your highest level and delete lower. if you wish to regain your levels after that you will need to enable uvs and reconstruct subd’s.

i think maybe initally you didnt select the subtool when doing your scaling, but had selected your model, or you didnt append but did an insert mesh. hard to say.

heres the model right out of transpose master, i need to make all the fine adjustments now that i’ve changed it, and need to resculpt some certain areas.

Spaceboy good looking model there:cool:

And, a big thanks for the info on placing eyes. For the first time in 9 odd years I have finally got some peepers in my model. Cheers.

Here is the result (still some work needed around the eyes, and elsewhere)…

1a.jpg

Its been a week since ed_the_atom sold his ZBrush and about now he will be getting withdrawal symptoms…I hear there is a demo version available. :slight_smile:

Great looking model, spaceboy412!

I really like the hair and posing.

Well Pride :smiley: . …I won’t miss ZBrush now that it is sold. I only ever played with it. Using it was something to do when I felt bored. I never finished anything. I’m more into 2D traditional mediums. I never really had the time to become serious with it. However had I been paid to use it…

Who knows I may one day download the demo.
Been a bit of fun.

well i decided to try out compositing for the first time, so please excuse the low rez, it is just a test, i never did go back and finish sculpting after i had posed it, i’m not sure if i want to spend much more time on this, but who knows. I was trying to achieve a similar look to how i paint, its not exactly dead on but its close and it was neat to try out some other stuff. learned a lot about compositing an image together, want to say thanks to marsyas for posting his render layers it helped me feel more confident and helped with selection masking.
i had made a wall behind her but forgot to render it out, sigh, maybe next time.
thanks again jason for starting all this
ugotex.jpg

Nicely done, spaceboy412!

I’ve wanted to do stuff with outlines and more stylized materials like you’ve done here. I like the colorful transitions in her flesh. And her expression pops out nicely with color. :+1:

Nice

Like the outline shader you got on her.
She turned out really good.
Maybe blur the background a little and it would seperate her from the foreground;)

I almost want to make a weapons and accessories challenge but I really havent had much free time lately.

Hi guys…better late than never, I hope? Spaceboy just turned me on to this thread earlier today. I have a few comments, if no one objects.

feurer: I am running ZBrush on Vista 32, with nVidia card. I love it and rarely ever have problems.

ed_the_atom: your style has always been so distinct…I recognize it anywhere. As for spaceboy’s comment that she reminds him of somone, my thought is Kim Basinger on most of your postings of this character, although a couple of them remind me of Jennifer Coolidge (the more voluptuous poses you made without hair).

spaceboy: I’m so glad to see you posting something. Everyone, he is a brilliant modeler that has been holding out on us for some time. I’ve had the priviledge of seeing some of his work and having his help on projects of mine. I only wish I had half the talent that he has. I like that his females all not cookie cutter and follow along more with real life women. I have a couple of his models, male and female, that look more like the typical CG humans. He does a great job on those as well. Anyway, kudos on U-go-girl, or whatever her name is.

I won’t be adding anything to this thread myself. I’ve never been into comics and don’t know any characters other than Wonder Woman and some of the X-Men chicks. Anyway, it’s April and it seems way too late to join in.

Ed: sorry to hear you left ZBrush behind. I do agree with you about the glory days of this community, although I’m sure many new members are tired of hearing us “reminisce.”

I’ll keep following the thread. Who knows, I might get a wild hair and change my mind about submitting something. :stuck_out_tongue:

spaceboy,

I like your pose and expression, I admire your work. keep rolling along.

cannedmushrooms,

Good thread and as usual polite discussion with good folks.

hey guys,

so i really didnt do anything trying to make her a comic character, and actually i went through and changed most of the proportions that would signify her being one.

so basically heres my superheroine, NAKED GIRL… with the power… of NAKED. haha… but tell me what you think of her. womanSculpt.jpg

Oh, wow, I completely forgot about this thread.
Anyone else interested in resurrecting this?