ZBrushCentral

Rock 1 ch

I don’t think he’s punking anyone, if you check his past threads you’ll see that he has posted many similar sculpts and ignored all criticisms to those as well. Maybe he just enjoys making us all lose our minds in the disbelief.

Shockblade, u iz my hero. I can only hope this continues so that I can lul some more.

I agree with some past comments. Im not zbrush expert or anything, but I think going back to the basics is a good thing. If you dont keep a sketch book, id suggest drawing in one from life. You would be amazed and how much you would improve in all areas of art including zbrush, if you draw alot. Zbrush is an advanced program, in that I mean…it doesnt matter how much you learn about it, its only going to spew out results as good as the artist. With that said, keep zbrushing if it makes you happy but maybe take a step back and re-evaluate art as a whole and try to study and understand what makes things look proper and correct.

Take some time to look at the 5 star threads. Look at more art. Try to do a head or a body making it as real as possible from a photo or from life. Im sure you heard all that before but people here all want to improve and I think its save to say that all the people giving you advice in this thread are being honest with you because they want you to improve as well. So take it for what it is man. And most important, dont ever give up…

Well i definately dont like makeing you people doubt me so i put extra work into it.Rock-1_sheet-1.jpg
I may sometimes post alot and get ahead of myself with it but i can pull off stuff
fast as well,Even though its best to take time.

Attachments

im_r1-b0002-.jpg

scan_ref-image-process.jpg

your reference is completely wrong. You should use real life reference.

i think i’m beginning to see where the proportion issues are coming from in terms of width…

your initial sketch looks okay (but also needs alot of work) but when you put it as the background in zbrush its stretching it to a square and you’re matching it…

this also highlights another issue…if you’re unable to recognise that its doing this and you continue to work on it thinking its correct, i worry that you don’t have enough ability to carry on with a career in 3d…

not trying to be harsh…but really…you should be able to pick up on something as simple as that…

Hello,

I come often here on zbrush central but don’t talk much. But I have something to say aswell. I agree about what has been said here on your post. You should step back for a while studying human anatomy and most importanly proportions (body and head) and then come back showing us that new knowledge you’ve gained.

I had a friend that had great 2D concept ideas but couldn’t put them on paper correctly because the basics of perspective and proportions weren’t even half mastered. He’s been working on his 2D approach for now a year and a half and finally can put it on paper. It’s not the best 2D concepts on paper I’ve ever seen but there is real improvent on what he did several months before and is still improving.

So what i can say about your work is that you should try to get out the right feeling from your low poly for your character. If you jump too soon on high subdiv you will have a harsh time trying to fix everything as it should be. Search for the simplest forms!! This work for anatomy and mechanical modeling.

Hope I wasn’t too harsh.

Don’t give up.

Sample429

I did recognize the problem with the with on that image,i was just showing some of what was asked of me i dont exactly know how to put the image in any other way at the time i tried a few ways only one worked.I would like to know how do you place it on a plane.When i put the 2d image in i imported it so it just remaind in the backgound.

Something came to mind i look at my model and it may be off but it comes close,if the erors are their its nothing that cant be fixed.I will work on it some
more,maybe it wont take as long as some may think.

I’m inclined to agree with Cordycep. This whole thread seems like an elaborate gag. But, who knows…

I have to agree now ^

why is this still going
you need to start from scratch
put the 3d program away and start drawing on paper for a long time

what you need to do to get the image in the background in the right proportions is this:

1-to go up to the texture menu and import your texture (your ref image in this case)
2- select the flat color material
3- go back to the texture menu and at the bottom of that palette there should be a button that says “cropandfill”…thats the one you want to click…

what it will do is resize the document to be the right size for your picture and put it as the background

if the document is too small go into the document menu and click the ‘double’ button until it’s big enough…

now you should have your ref image the way it should look and you can go from there…

One of the true ways to do things is to learn by expirience,i see some work on z brush central and they do stuff that shows yet they dont get all the complaints.
Some of the works of these people arent perfect as well but thanks ill just pay closer attention and work on it much more before displaying it again.

To Robo 3687 thanks for the info.For the others i except the criticism we have a move tool so some things to a limit can be fixed,i know human characters get
hacked at not much on the monster work those are always ok.The heat i feel
from this makes me whant to wait and meditate on this but you clearly cant please everyone here.Once again thankyou for the information this time i could
be sharp on target and please let me know when i do better work.

if you still can’t tell how bad your works are compare to the other people, then you should seriously think about your place in the 3d industry because you don’t seem to have the ability to tell what is bad and good…

your works are the same since you post your first model, and you had been igoring other’s critics from the begining… judging from what you have post, you don’t even seem to have the ability to tell what is a square from a sphere… Look at the heads you post, you can’t even nail down the most basic shape of a human head, which is just a simple sphere…

then look at how you build your base mesh from your reference, you don’t even seem to be bother by the fact that your reference was stretched badly in zbrush, and continue to build your mesh from it… Yes, you may not know how to resize your reference to the correct size, but that isn’t a good excuse for you to build your model base on that error…

Enough of this crap.

Seriously, Shockblade: So many people have tried to help you, and it appears you don’t even understand as much as that…

Frankly, you suck.

Pretty much everything on your model is wrong, and that’s without saying that it’s very ugly.

I understand that you’re trying to get up to the same level as the big shots that accomplish getting their thread on the top row, but man - earth to shockblade, it’s gonna take a damn long time.

Leave Zbrush, wait until you’ve matured, take a deep breath and come back here to LEARN.

I am seriously hoping this is bullcrap, because if it isn’t, you can’t no more than 13-years old.

Good luck…

Anatomy and English classes man. Lots of them.

I could do it i’ll train myself more for it,I wont rush it anymore.

To obz my typing neaded some fixes and some keys on my labtop were off now i can fix it,however it feals funny to do so after all the comments on it.