Cinema 4D 8.5.
http://homepage.mac.com/creed_nmd/.Pictures/Pixolator/sword_output
Image shows the first (harder) version of the map, with both versions of the object.
Settings as follows:
http://homepage.mac.com/creed_nmd/.Pictures/Pixolator/sword_settings
Because C4D reads mid grey in the displacement map as 0, we need two versions of the map: the one supplied, and an inverted version done in Photoshop.
These are loaded into 2 materials, and the Filter shader used to clip the used portion of each map to the appropriate ‘half’ of the data (the 50-100% clip).
Both maps are inverted vertically (the -1 Tiles in the Mapping dialog), and the Mix Textures set on both to ensure they both mix with the base material (which doesn’t have Mix Textures on…)
The model is dropped into a HyperNurbs object, set to 6 subdivisions for the final render.
The displacement Materials also have Alias 1 Sampling, and -100% blur (because this is a still–for a movie this should be SAT (or MIP) and 0%).
The Displacement height is set to 8.58 (30 x quoted Alpha gain of 0.286) and 100%; the +ve map is set at positive 100%, the negative at -100%.
Other than having to invert the map (black to white), create 2 materials and clip both to the top 50%, and flip the mapping vertically, they work pretty well ‘out-of-the-box’.