Since recently getting my Lightwave upgrade, I thought I’d test out the bump displacement feature which wasn’t available in 6.5:
I used 2 surface layers in the bump map channel to get the displacement to look decent enough. One layer has the map with world co-ordinates active similar setup as Policarpo’s (Cheers for the settings btw) which gives the bump mapping detail, and the other layer is the same apart from having world coordinates off, so the mesh displaces in size via the bump displacement distance.
Further insights appreciated from Lightwave users…