When I try this I get an error:
// Warning: (Mayatomr.Geometry) : DispTestHead_NG_Low:ZBrushPolyMesh3DShape: subdivision surface does not support separate displace approximation, ignored. Tune primary tessellation / approximation for displacement.
When I try this I get an error:
// Warning: (Mayatomr.Geometry) : DispTestHead_NG_Low:ZBrushPolyMesh3DShape: subdivision surface does not support separate displace approximation, ignored. Tune primary tessellation / approximation for displacement.
Hi everybody,
i´m very new at ZBrush and i would like to show you my first Displacement Render with Modo 401.
What do you think about?
I know this thread is very old but i followed this the last 3 Nights to get an result to get close to the pictures i saw here.
Sorry for my english!
Regards
Martin
Thanks 0bz works like a charm with ZB4 as well.
Hi Zbrush Staff,
as Next Limit just added a new and greatly faster Displacement Method to Maxwell-Render I thought running you old Benchmark-Scenes (Head, Sword) wasn’t a bad idea. But I had to realize that these files are no longer available. Is there a replacement for with maps saved from Zbrush 4 R2 planned? Thanks for a short comment!
Yeah i am trying to render zbrush displacement in maya and it just doesnt seem to work no matter what i try. If someone figured out how to render misplacement properly a short tutorial would be greatly appreciated.
hi, I will very grateful for help. How do I export a correctly my displacement map so that my model looked identical in the other program as the zbrush 4 or 4r2. I export map from tool/displacemant map and multi map exporter and never get the same resuls in the other program.
Below send my setting.
http://screenshooter.net/4201708/icadbxs 32bit
http://screenshooter.net/4201708/xcpnsbs 32bit
http://screenshooter.net/4201708/ciapnva 16bit
http://screenshooter.net/4201708/gyqgytx 16bit
Anybody got the obj and tiff for this displacement map tutorial? Link no longer active. Thanks.