I think they could be useful.
My vote is for a 3d print.
These would be brilliant for many small companies stuggeling to get a working shoulder deformation rig. Having reference scans like this could really help in setting up morph targets/blend shapes - or even just as reference. I know that when I faced the problem of setting up a working shoulder system these would have been invaluable.
edit: for some reason the shoulder image appeared in the zbrush feed so this reply is in regard to those, I didn’t notice the thread had advanced so far since then.
Hey guys.
Ive just uploaded a little video with 29 expression scans running in real time using a little Unity App I made…
<iframe src="//player.vimeo.com/video/106792994" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" height=“614” width=“1180” frameborder=“0”></iframe>
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They’re really cool and I’d gladly purchase them too if you sell them as a bundle.
Like always…impressive, I like it!
Greetings.
Cheers guys
Ouran There is a bundle on there of all the head scans…
Yep, you raised the bar once again, congrats mate
Great reference. I’d be interested.
Hey guys
Here are some full body scan frames cycling through in Agi and Zbrush, the is 100% RAW data at the moment with only vertex colour. Were cleaning and processing them at the minute for our real time anatomy reference app… which will be coming soon…
<iframe src="//player.vimeo.com/video/111405952?title=0&byline=0&portrait=0" width=“1196” height=“648” frameborder=“0” webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p>Another quick test screen grabs from AGI Photoscan…</p>
<iframe src="//player.vimeo.com/video/111228183?title=0&byline=0&portrait=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“626” width=“1196”></iframe> Full Body Motion Scanning “RAW Data” from Ten 24 on Vimeo.
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Thanks for the amazing references, I used them to study the form and I would like to share my results ;D https://www.artstation.com/artwork/OxK26