ZBrushCentral

Reference Character Models

Thank you so much for this exellent collection of anatomy and drapery reference. I was going about sculpting some pants today, realised I had no clue. I beleive this will help out immensly :slight_smile: Love what your doing.

Hey guys, we’ve not posted here in a while, been super busy with some pretty cool projects. I just thought I would share this prosthetic scan we did on the set of Atlantis it was created by Mark Coulierand scanned by using about 30 DSLR’s. This was a quick render from modo using the basic skin shader and a few maps to control spec and reflection.

Camp Render_Blog2.jpg

Wow! Keep sharing!:+1:

Hey

We have just uploaded hundreds of new head scans to 3D ScanStore. You can see the high res version of these here

I hope someone finds them useful :wink:

HeadScanS01S.jpg

HeadScanC01S.jpg

HeadScanS02S.jpg

HeadScanC02S.jpg

HeadScanS03S.jpg

Attachments

Head_Scanning_01_Female02.jpg

I do!
Great reference material,thanks.:cool:

Yeah these are great!

:+1:

Hey guys

Ive just uploaded a cool little Unity demo we made using Life model scans and Marmoset SkyShop… You can download the .exe and play it on your desktop.
Link Here

Here is a video

<iframe src="//player.vimeo.com/video/96568109" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“720” width=“1200”></iframe>

Attachments

Realtime-Anatomy-04.jpg

Hey guys

Were giving away a super high res Rams skull on the store. It does require a news letter sign up to download. I hope its not to much of a problem, if you’ve already signed up there is a direct link to the download page in your inbox now :slight_smile:

Website Link

Skull Pub_01.jpg

Skull Pub_02.jpg

Cheers

Jamie

Love what you guys do and really appreciate all the freebees. I bought a couple of the T posed models and was wondering if in the future you guys could have a standardized T Pose for the models so the limbs are roughly in the space position? I believe I have seen some models using poles to rest their palms on so they maintain a similar pose. Just a suggestion! Thanks again for the awesome ref.

I think they could be useful.

My vote is for a 3d print. :+1:

These would be brilliant for many small companies stuggeling to get a working shoulder deformation rig. Having reference scans like this could really help in setting up morph targets/blend shapes - or even just as reference. I know that when I faced the problem of setting up a working shoulder system these would have been invaluable.

edit: for some reason the shoulder image appeared in the zbrush feed so this reply is in regard to those, I didn’t notice the thread had advanced so far since then. :stuck_out_tongue:

Hey guys.

Ive just uploaded a little video with 29 expression scans running in real time using a little Unity App I made…

<iframe src="//player.vimeo.com/video/106792994" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" height=“614” width=“1180” frameborder=“0”></iframe>

Attachments

Head Scan.jpg

They’re really cool and I’d gladly purchase them too if you sell them as a bundle.

Like always…impressive, I like it! :smiley:

Greetings.

Cheers guys :slight_smile:

Ouran :small_orange_diamond: There is a bundle on there of all the head scans…

Yep, you raised the bar once again, congrats mate :smiley:

Great reference. I’d be interested.

Hey guys

Here are some full body scan frames cycling through in Agi and Zbrush, the is 100% RAW data at the moment with only vertex colour. Were cleaning and processing them at the minute for our real time anatomy reference app… which will be coming soon…

<iframe src="//player.vimeo.com/video/111405952?title=0&byline=0&portrait=0" width=“1196” height=“648” frameborder=“0” webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p>Another quick test screen grabs from AGI Photoscan…</p>

<iframe src="//player.vimeo.com/video/111228183?title=0&byline=0&portrait=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“626” width=“1196”></iframe> Full Body Motion Scanning “RAW Data” from Ten 24 on Vimeo.

Attachments

Joel_Base.jpg

Thanks for the amazing references, I used them to study the form and I would like to share my results ;D https://www.artstation.com/artwork/OxK26