Thank you so much for this exellent collection of anatomy and drapery reference. I was going about sculpting some pants today, realised I had no clue. I beleive this will help out immensly Love what your doing.
Hey guys, we’ve not posted here in a while, been super busy with some pretty cool projects. I just thought I would share this prosthetic scan we did on the set of Atlantis it was created by Mark Coulierand scanned by using about 30 DSLR’s. This was a quick render from modo using the basic skin shader and a few maps to control spec and reflection.
Wow! Keep sharing!
Hey
We have just uploaded hundreds of new head scans to 3D ScanStore. You can see the high res version of these here
I hope someone finds them useful
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I do!
Great reference material,thanks.
Yeah these are great!
Hey guys
Ive just uploaded a cool little Unity demo we made using Life model scans and Marmoset SkyShop… You can download the .exe and play it on your desktop.
Link Here
Here is a video
<iframe src="//player.vimeo.com/video/96568109" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“720” width=“1200”></iframe>
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Hey guys
Were giving away a super high res Rams skull on the store. It does require a news letter sign up to download. I hope its not to much of a problem, if you’ve already signed up there is a direct link to the download page in your inbox now
Cheers
Jamie
Love what you guys do and really appreciate all the freebees. I bought a couple of the T posed models and was wondering if in the future you guys could have a standardized T Pose for the models so the limbs are roughly in the space position? I believe I have seen some models using poles to rest their palms on so they maintain a similar pose. Just a suggestion! Thanks again for the awesome ref.
I think they could be useful.
My vote is for a 3d print.
These would be brilliant for many small companies stuggeling to get a working shoulder deformation rig. Having reference scans like this could really help in setting up morph targets/blend shapes - or even just as reference. I know that when I faced the problem of setting up a working shoulder system these would have been invaluable.
edit: for some reason the shoulder image appeared in the zbrush feed so this reply is in regard to those, I didn’t notice the thread had advanced so far since then.
Hey guys.
Ive just uploaded a little video with 29 expression scans running in real time using a little Unity App I made…
<iframe src="//player.vimeo.com/video/106792994" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" height=“614” width=“1180” frameborder=“0”></iframe>
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They’re really cool and I’d gladly purchase them too if you sell them as a bundle.
Like always…impressive, I like it!
Greetings.
Cheers guys
Ouran There is a bundle on there of all the head scans…
Yep, you raised the bar once again, congrats mate
Great reference. I’d be interested.
Hey guys
Here are some full body scan frames cycling through in Agi and Zbrush, the is 100% RAW data at the moment with only vertex colour. Were cleaning and processing them at the minute for our real time anatomy reference app… which will be coming soon…
<iframe src="//player.vimeo.com/video/111405952?title=0&byline=0&portrait=0" width=“1196” height=“648” frameborder=“0” webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p>Another quick test screen grabs from AGI Photoscan…</p>
<iframe src="//player.vimeo.com/video/111228183?title=0&byline=0&portrait=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“626” width=“1196”></iframe> Full Body Motion Scanning “RAW Data” from Ten 24 on Vimeo.
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Thanks for the amazing references, I used them to study the form and I would like to share my results ;D https://www.artstation.com/artwork/OxK26