ZBrushCentral

Reference Character Models

Wonder who will come up with a fake SSS shader for WebGL first or when they will provide the webgl platform/engine with integrated SSS functionality.
Would be great to see some photo real human skin rendering in browser.

Cool Scans…

Dont suppose you could get me the phone number of the vixen from the previous verold display? :slight_smile:

Hey guys we have just uploaded a load of new life model scans to the new site…

www.3dscanstore.com

JayBass :small_orange_diamond: There is a Basic SSS shader on Verold but its not particularly useful, I’m sure it will happen though… Ha ha I’m sorry we don’t give out phone numbers :wink:

Thomas 02.jpg

Thank you so much for this exellent collection of anatomy and drapery reference. I was going about sculpting some pants today, realised I had no clue. I beleive this will help out immensly :slight_smile: Love what your doing.

Hey guys, we’ve not posted here in a while, been super busy with some pretty cool projects. I just thought I would share this prosthetic scan we did on the set of Atlantis it was created by Mark Coulierand scanned by using about 30 DSLR’s. This was a quick render from modo using the basic skin shader and a few maps to control spec and reflection.

Camp Render_Blog2.jpg

Wow! Keep sharing!:+1:

Hey

We have just uploaded hundreds of new head scans to 3D ScanStore. You can see the high res version of these here

I hope someone finds them useful :wink:

HeadScanS01S.jpg

HeadScanC01S.jpg

HeadScanS02S.jpg

HeadScanC02S.jpg

HeadScanS03S.jpg

Attachments

Head_Scanning_01_Female02.jpg

I do!
Great reference material,thanks.:cool:

Yeah these are great!

:+1:

Hey guys

Ive just uploaded a cool little Unity demo we made using Life model scans and Marmoset SkyShop… You can download the .exe and play it on your desktop.
Link Here

Here is a video

<iframe src="//player.vimeo.com/video/96568109" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“720” width=“1200”></iframe>

Attachments

Realtime-Anatomy-04.jpg

Hey guys

Were giving away a super high res Rams skull on the store. It does require a news letter sign up to download. I hope its not to much of a problem, if you’ve already signed up there is a direct link to the download page in your inbox now :slight_smile:

Website Link

Skull Pub_01.jpg

Skull Pub_02.jpg

Cheers

Jamie

Love what you guys do and really appreciate all the freebees. I bought a couple of the T posed models and was wondering if in the future you guys could have a standardized T Pose for the models so the limbs are roughly in the space position? I believe I have seen some models using poles to rest their palms on so they maintain a similar pose. Just a suggestion! Thanks again for the awesome ref.

I think they could be useful.

My vote is for a 3d print. :+1:

These would be brilliant for many small companies stuggeling to get a working shoulder deformation rig. Having reference scans like this could really help in setting up morph targets/blend shapes - or even just as reference. I know that when I faced the problem of setting up a working shoulder system these would have been invaluable.

edit: for some reason the shoulder image appeared in the zbrush feed so this reply is in regard to those, I didn’t notice the thread had advanced so far since then. :stuck_out_tongue:

Hey guys.

Ive just uploaded a little video with 29 expression scans running in real time using a little Unity App I made…

<iframe src="//player.vimeo.com/video/106792994" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" height=“614” width=“1180” frameborder=“0”></iframe>

Attachments

Head Scan.jpg

They’re really cool and I’d gladly purchase them too if you sell them as a bundle.

Like always…impressive, I like it! :smiley:

Greetings.

Cheers guys :slight_smile:

Ouran :small_orange_diamond: There is a bundle on there of all the head scans…

Yep, you raised the bar once again, congrats mate :smiley:

Great reference. I’d be interested.