Absolutely brilliant! More!
i was so happy to find chris sanders account on DA by sheer luck the other day… and now you come along and present a PERFECT adaptation of his style in 3D. great sculpt there…
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Great work! I love the character design
Wow! This is fantastic work, very clean and animated and so full of style! This is exactly the kind of work that I would love to do myself and would aspire to. I especially like the low-poly heads, it shows just how well a nice, simple texture and a well-crafted but streamlined poly can go together.
Lovely stuff, please keep showing more!
This is really great! I’ve been meaning to do a similar study for a while now… Chris Sanders has such a distinct and beautiful style, and it’s great to see one of his human characters in 3space. (As far as I know, the only character that he designed in HTTYD was Toothless, and while he was cute, I really wanted to see more.)
You’ve done an excellent job capturing the style, and as a Sanders connoisseur I don’t say that lightly.
Nice style. I like her skin, and how you did the muscles, and fatty areas on her body. She looks very supple, and squeezable.
I second that!
Neox, can you show some wires and stuff, I’m courious how much was done with standard poly modeling and how much in zbrush.
This is really great character.
oh this one is entirely zbrush with a very simple basemesh which i expaned when needed, i started with the head and then added the torso etc, thanks to the new roprojection stuff it really easy to work this way, at first i only blocked the very rough shapes with planes and later i made a simple basemesh with that.
this is the retopo:
[](javascript:zb_insimg(‘191404’,‘chriss_06.jpg’,1,0))
still need to define some areas more like the knees
Love Chris Sanders work! Your model captures the likeness very well.
Reminded me of one submission to CG society where (I believe) the modeler wanted to have a chris sanders feel too… turned out really nice.
Anyways, keep up the good work!
Defiantly feels like Chris Sanders. Nice work.
Avis.
love your style!
Dude I love your texturing style. Especially the stuff you have at the start of your thread. Thats all rendered in max right; did you use any special shaders?
your thread exudes a great knowledge of workflow and character creation expertise. really enjoyable to see different character forms being brought to life in zBrush.
cheers
brian
thank you very much guys
here is an update worked further on the textures with polypaint and transferred it via uv master onto my retopoed basemesh, very cool stuff
i have to say the whole reprojection stuff has come along very nice, made working on the model way easier as i could concentrate on one part after the other and didn’t have to worry about the basemesh of the hands while working on the head and just join them later, really nice.
[](javascript:zb_insimg(‘192950’,‘chriss_08.jpg’,1,0))
Great!!!
Stunning! Give her a sexy pose please! Damn, this is really inspiring.
I have one more question, her eyes are spherical? Most of the time it’s difficult to match spheres to such stylized shape of eyes.
great! make me think of the designs of the sister of lilo and stich.
very nice congrat!
Good question, I would guess not, maybe more oval, it would be nice to know.
Great work!
She… is… beautiful… Great shapes, appealing design, and nice render too. Really cool.
Very sexy, but It looks like her suit shrunk in the water.