ZBrushCentral

recent work

meh images… add them now

Haven’t posted here in a looong while, been quite busy the last months. But finally i have some stuff to show that i’ve been working on recently, which is great as i normally aren’t allowed to show what i’ve been working on and otherwise it would be airborn, so i’m happy to have something thats not project based and my own concept and execution

please do me a favor and watch the images in the order i post them and then read the text beneath, it works better that way trust me

so i had to do an agent that has a normal day to day job as his disguise

  • the undercover day to day job:

[attach=145576]final_01.jpg[/attach]

don’t take the dogs too serious, they are from an older project, i just needed some rigged animals for a joke, you’ll see in the concept which one

  • the agent:

[attach=145577]final_02.jpg[/attach]

if you ask yourself what the hell these too guys have in common, take a closer look on both images and if you don’t get it, take this image

  • the transition:

[attach=145578]final_03.jpg[/attach]

hope you like it

  • the concept:

[attach=145579]concept.jpg[/attach]

so hope you enjoy it

ah yeah rendered in marmorset, gotta love it makes presentations easy like hell and makes things look good, would have been quite some work in unreal to egt it to look that fantastic

will post the sculpts later

Attachments

final_01.jpg

final_02.jpg

final_03.jpg

concept.jpg

Amazing stuff as usual neox :smiley: :+1:
Nice to see you posting here would be nice if you could start a workdump here too.
I bet a lot of guys here would love to see the airborn stuff.
Even if you do a lot of work in mudbox too if im informed right :evil: :smiley: :smiley:

Hey neox just wanted to tell you that there were no thumbs in bottom row for your thread.
Did u use the upload attachement function?

wow very sweet designs,remind me of TF characters,do you have more to show I would like to see them too :+1:

Hi Neox,

i like the style and your kind of humor. It looks a bit like Team Fortress, but that can only be a compliment :smiley:
I´m looking forward to your next move!

Viele Grüße,

Carsten

Agree with Carsten … team fortress luk is there.
gr8 work!!

@disco stu: no i dodn’t use the internal upload function? should i?
also in my day to day job i work with zbrush and max only, so the sculpting work on this one is zbrush only, what would i do without transpose and retopo :wink:

@Carsten: the tf2 likeness is not totally unwanted, also i reason why i chose a orange character :slight_smile:

thank you very much guys.

Well you dont have to but when u use it you get a thumbnail that
wanders trough the lower row.
A lot of people are to lazy to actually look at the thread list they just click
the thumbs.
Youd just get more exposure to the community that way :smiley:
Nice to hear you use zbrush a lot is zbrush retopo part of your
usual pipeline or do u also use topogun 3dcoat etc?
What company are u working for now i can still remember having
lots of fun playing paraworld back then :slight_smile: :+1:

ah exposure, hehe i’m too lazy either its good enough and will get attention or not, i can live with both :slight_smile:

Currently i’m freelance, so i’m working together with a few companies, mostly from germany.

great characters Neox, top notch works :+1:

ok put some work into the techstuff in my lunchbreak, here are the textures, wireframes and sculpts:

ZBC_THUMB.jpg
[attach=145431]prev.jpg[/attach]
[attach=145586]wireframe.jpg[/attach]

[attach=145585]sculpts.jpg[/attach]
thank you very much nicholas :slight_smile:

[attach=145581]agent_head_tex.jpg[/attach]
[attach=145584]gun_tex.jpg[/attach]
[attach=145583]fat_head_tex.jpg[/attach]
[attach=145582]fat_body_tex.jpg[/attach]
[attach=145580]agent_body_tex.jpg[/attach]

agent and fatty head = 512x512
agent body = 512x1024
fatty body = 1024x1024 (damn forgot to hide that stretched boob part of the fatty, had to decide which area gets the stretching and which not and decided to go closer to the neck thingie)
gun = 512x512

Attachments

prev.jpg

agent_body_tex.jpg

agent_head_tex.jpg

fat_body_tex.jpg

fat_head_tex.jpg

gun_tex.jpg

sculpts.jpg

wireframe.jpg

hahaha… awesome work, steffen.

hope you’ll keep posting… hehehe

.r

Great work man! :+1:

Fantastic stuff, I like the backstory.

hahaha Fantastic stuff indeed!! really, awesome!:+1:

Love the characters style - great job - nice forms :D:+1:small_orange_diamond:+1:small_orange_diamond:+1:

excellent stuff ! and very very clean ! :+1:

Ok decided to dig this thread out i should use it more often >_<

In 2008 and 2009 i worked on “Settlers7” by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge workload i’ve got offered.
This time it was way too much for me to work on it alone.
Stephan Stölting joined me and later Adina Krause helped out here and there when we still didn’t get it finished fast enough.
In the end we worked on approx. 130 assets, bodies, heads, sequence characters, portraits and props.
It’s the first time ever, that it’s hard for me to tell who worked on which Asset, as often we switched back and forth during the revision process. I modelled every Asset, but normally I modelled one asset, Stephan then started texturing it while i worked on the next one.
So we made a deal, he tells everyone that he did the coolest assets of the bunch, and i’m going to do the same.

To speed up the workflow bluebyte already delivered us faceless nude bodytypes, which we didn’t touch at all, textures and topology had been set in the very early stages of the production.

Thanks to Michael Filipowsky as lead character artist for all his guidance and sometimes very honest critique, again i learned a lot. Also i’d like to thank Ben Mathis (yeah you poop!), who joined the team during the production for helping me with his advices during the revision process.

[settlers_stone_golem.jpg](javascript:zb_insimg(‘188096’,‘settlers_portraits.jpg’,1,0))
portraits for the game

and some others that haven’t been done using zbrush at all, as they are basicly pretty lowpoly with handpainted textures, though from time to time i tested stuff with zbrush about how to shade certain areas.

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_sequence_chars.jpg
some characters for ingame sequences, beside the huge golem the most detailled ones we did for the game

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_generals.jpg
the generals to lead the troops and give certain boni

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_cavalier.jpg
cavalry guys and a standart bearer

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_soldiers.jpg
the soldiers, pikemen and musketeers

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_cannoneers.jpg
cannoneers and cannon

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_marauders.jpg
marauders, some generic evil dudes

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_clerus.jpg
the novices, monks and the abbot

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_merchants.jpg
merchants

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_miller_baker.jpg
a miller and a baker

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_weaver_coiner.jpg
a weaver and a coiner

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_constructor.jpg
constructors

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_blacksmith_charburner.jpg
a blacksmoth and a charburner

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_farmer.jpg
the farmers

http://polyphobia.de/html/wordpress/wp-content/gallery/settlers7/settlers_carriers.jpg
and the very base of the economy the carriers

Attachments

settlers_portraits.jpg

Great stylized characters.

:+1:small_orange_diamond:sunglasses:small_orange_diamond:+1: