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Beautiful man. How did you get the chain mail to come out like that? It’s beautiful.

Amazing stuff. Top row

i love the viking designs dood , just awesome… how do you get those repeating patterns on his chest …the paddings i guess ?
keep up the good work.

a nice bunch of characters, great work. that last knight may be my favorite. can’t wait to see more of your work.

argh, that kitten gave me the diabeetus.

very inspiring work, and it’s also a great step away from the gritty hyper-realistic stuff that seems to dominate right now. your work has this nice amount of thoughtful detail, yet balanced out by a very fun and attractive stylized cartoon style :smiley: very cool, sir.

Excellent!

you know we want to know about the chain-mail:D

Lovely work, especially the Viking. I really like your website as well. Great job.

awesome work.
that knight looks amazing.
those marmoset screens really look good.

-r

love all ur works:D :+1:

The armored knight is really amazing. Great work all around!

thank you very much guys :slight_smile:

Clintus Maximus & MASTERSHOKHAN: i’ll do a more detailled tutorial on how i created the chainmaill in max, but its modelled, not done in zbrush, i guess its doable in z too, but i don’t know how :o
well besides placing every ring by hand

aestheticmachine: haha well you didn’t have to do it :smiley:

dchung: I’ll also make a quick tutorial on that, this is zbrush only this time, and pretty simple imho :slight_smile:

Fantastic stuff Neox! :+1:

Regards, M.

one of my favourite post in this forum… congrats!!

You have a really cool portfolio here.

And I agree with Sebcesoir… Top stuff!!

Cheer

Victor Marin

Here is the wuick guide making a chainmail in max, i don’t have all pieces still around but i reproduced some of it

look here with images, i’m too lazy to load it all into zbc :wink:
http://boards.polycount.net/showpost.php?p=1115091&postcount=156

the polycount was definitely an issue, not so much for the renderer, i dunno where the limit for the scanliner is, my biggest mesh i baked without probles was 30mio quads.
But max gets slow and sluggish with a lot of objects and i had to be able to tweak them in viewport and not only be able to have them in renderer.

At first i tried it with a very lowpoly torus like this

http://www.polyphobia.de/public/advices/Maille/maille_01.gif
and created a whole bunch of them to test the performance, well it got sluggish so i had to find a simpler way to create good believable Rings

So i tried it with the lowest poly ring i could think of, this:

http://www.polyphobia.de/public/advices/Maille/maille_02.gif
together with a shell modifier and a turbosmooth it would give a decent ring i thought…

well i was wrong
http://www.polyphobia.de/public/advices/Maille/maille_03.gif
its edgy not really smooth so i had to go a bit higher in polycount to make it a believable maille ring

this was the best and lightest shape
http://www.polyphobia.de/public/advices/Maille/maille_04.gif
with shell and turbosmooth its good enough
http://www.polyphobia.de/public/advices/Maille/maille_05.gif

So next step was to create a tileable piece for the chainmail itself, there are dozens of maille patterns which are different to read, i decided to go with the most simple pattern i could find as it is the best to read from far, the more complex patters just got noisy in all my tests, and damn there are complex patterns…

So what you do is this:
http://www.polyphobia.de/public/advices/Maille/maille_06.gif
http://www.polyphobia.de/public/advices/Maille/maille_07.gif

then do it in the other direction
http://www.polyphobia.de/public/advices/Maille/maille_08.gif
http://www.polyphobia.de/public/advices/Maille/maille_09.gif

which together with shell and turbosmooth gives you this
http://www.polyphobia.de/public/advices/Maille/maille_10.gif
a tilable pice which can easily expanded
http://www.polyphobia.de/public/advices/Maille/maille_11.gif
http://www.polyphobia.de/public/advices/Maille/maille_12.gif
as you see its already quite polyheavy but because of me working with the stack, i could just turn off the shell and the turbosmooth and ended up with less polygons to handle

So the next thing i did was modeland sculpt a rough version of his chainmail hood with the wrinkles i thought it would have
http://www.polyphobia.de/public/advices/Maille/maille_13.gif
i also unwrapped it, so i could unfold it with a tool called slideknit, most of you might already know it, some might not, MoP did a maya conversion and i think you can do similar things with RenderHJS TexTools
You can find it here http://slidelondon.com/ in the Tools Section

So what it does with the unwrap is this
http://www.polyphobia.de/public/advices/Maille/maille_14.gif
flatten it to a plane and you then are able to morph between the flat shape and the round one.

The next step would be to place a large tilable maille pattern on it, i don’t have this stuff any more and i don’t want to reproduce it, but its just placing the pattern you want onto the flattened surface and then skinwrap it to the morpher object, so if you animate the morpher it moves acordingly, also i created several pieces as the design had an overlapping part and then removed some rings here and there. And also fixed the seams by hand, with placing only a few rings by hand, whih also gave a bit more of a handmade look

Which brought me this

http://www.polyphobia.de/public/advices/Maille/maille_15.gif
http://www.polyphobia.de/public/advices/Maille/maille_16.gif
the bit of stretching here and there is due to the unwrap, which could be fixed, but as it it under his shirt, i didn’t care tooooo much

About the baking part, well thats pretty straight forward, works the same as floaters or anything else just fine

Will do another qick tutorial on the padded armor, but not now :slight_smile:

Thank you sir!

this work is top row all the way!!! fantastic work very very inspiring!!

dude your work is amazing, the model and the texture congrats dude :D:D

Some real nice stuff you’ve got here, I like the bruce cambell looks on the knight on P4, keep it up.

Great thread! so much good works :+1: