ZBrushCentral

Recent work - Sam K

The mighty Nordic wolf god, Fenrir.
Sculpted for Archvillain Games
100mm plus collectable. Essentially really big!
Concept by India Lee


2 Likes

Nice sculpt on the Fenris. The fur detail is very crisp, and the stone detail on the base looks great. Thanks also for posting your print setup–always instructive! :+1:

1 Like

Incredible work @Sk3d, thanks for sharing your breakdown for the print, too!

1 Like

Thanks guys, happy to show under the hood as it where!

Welp, done on this guy now.
Doing a number of test prints currently on outputted STLS

2 Likes

A big wyrm!
Sculpted for Archvillain Games, 80+ mm collectable.
Concept By India Lee

NeothilidRender01_Smaller NeothilidRender05_Smaller

5 Likes

Sculpted for Archvillain games
80+ Collectable mini!Brain_Render04_Smaller


Brain_Render_KEYS_Smaller

Nice sculpt on the Wyrm! :+1:

1 Like

Older Sculpt updated and reposed for funzies.

sam-king-monstie-render01_Smaller sam-king-monstie-render06_SMaller

Designed and sculpted for Conqueror models.
For this sculpt I first designed this figure and then sculpted it to completion for 3d print.
Lots of weapon and head options! Thanks to Conqueror once again.

sam-king-drowrender01_Smaller sam-king-drowrender02_SMaller sam-king-drowrender03_Smaller

Looking like great experiments and 3D outputs @Sk3d :+1:
Jaime

1 Like

Thanks! :slight_smile:

Sculpted for Archvillain Games. 80mm collectable.
Substance pass for unknown reasons, but it was fun…he needed some metalics in his life¯_(ツ)_/¯
Concept by India Lee.

https://www.artstation.com/artwork/v2x6lv

A battle chicken.

After lots of collectable work, it was nice to get into some game asset making again and make this guy.

Sculpted in Zbrush, textures in 3dcoat and substance.
Grabs and bakes in Marmoset.

Retopo and uvs in Maya and Max

Assistance with topology by Clayton Peterson.
Game ress character, 38K Tris, 3 x 2k PBR Map sets

2 Likes

Sculpted for Archvillain games. 80+mm collectable.
Alot of fun to do something a little more baroque, a fav art style of mine.
Thanks to the good folks at Archvillain, Initial concept by India Lee

5 Likes

Those figurines are so great ! I want to get into sculpting minis and collectible figurines, would you have any advice on how to get into this kind of business ?

Hi Actee.

The best process (and what I did) is to just start designing and sculpting stuff. Even without commissions, just start. Improve quality as you go and then get your stuff on an online portfolio or forum like this, this is important. Quality and visibility.

People will see and take notice, so no real trick, just start making and letting people see what you are doing. Thats what I did :man_shrugging:

1 Like

Thanks, i figured that would probably be the way to go. I appreciate you taking the time to answer :slight_smile:

1 Like

For this character there was no concept, so I was free to concept and design the character and armour with the client.
Then the task was to build it for game engines. 174k triangles and 4 x 2 - 4k PBR Texture sets.

2 Likes

Sculpted for Archvillain games.
Concept by India Lee
75mm collectable.
Thanks once again to the team at Archvillain for the opportunity!

2 Likes