Designed and sculpted for Conqueror models.
For this sculpt I first designed this figure and then sculpted it to completion for 3d print.
Lots of weapon and head options! Thanks to Conqueror once again.
Designed and sculpted for Conqueror models.
For this sculpt I first designed this figure and then sculpted it to completion for 3d print.
Lots of weapon and head options! Thanks to Conqueror once again.
Thanks!
Sculpted for Archvillain Games. 80mm collectable.
Substance pass for unknown reasons, but it was fun…he needed some metalics in his life¯_(ツ)_/¯
Concept by India Lee.
A battle chicken.
After lots of collectable work, it was nice to get into some game asset making again and make this guy.
Sculpted in Zbrush, textures in 3dcoat and substance.
Grabs and bakes in Marmoset.
Retopo and uvs in Maya and Max
Assistance with topology by Clayton Peterson.
Game ress character, 38K Tris, 3 x 2k PBR Map sets
Sculpted for Archvillain games. 80+mm collectable.
Alot of fun to do something a little more baroque, a fav art style of mine.
Thanks to the good folks at Archvillain, Initial concept by India Lee
Those figurines are so great ! I want to get into sculpting minis and collectible figurines, would you have any advice on how to get into this kind of business ?
Hi Actee.
The best process (and what I did) is to just start designing and sculpting stuff. Even without commissions, just start. Improve quality as you go and then get your stuff on an online portfolio or forum like this, this is important. Quality and visibility.
People will see and take notice, so no real trick, just start making and letting people see what you are doing. Thats what I did
Thanks, i figured that would probably be the way to go. I appreciate you taking the time to answer
For this character there was no concept, so I was free to concept and design the character and armour with the client.
Then the task was to build it for game engines. 174k triangles and 4 x 2 - 4k PBR Texture sets.
Sculpted for Archvillain games.
Concept by India Lee
75mm collectable.
Thanks once again to the team at Archvillain for the opportunity!
Thanks Jaime!
Will continue to make and post!