ZBrushCentral

Realtime game art - Biker Character

Great work…

Ziggy

That’s pretty awesome man!

Really beautiful piece!! I love it …

Amazing Work
Well Done!

Wow. Very nicely done and he has so much character too! Good show FAT_CAP!

I really like your picture. The only thought I have is: Though the man has a large stomach and a double chin to show that he has some weight on him, his arms still seem a bit bulky for his size. He needs a bigger stomach (like a 3-400 pound man). I asked someone else his first impression and his first thought was: his arms are too big.

Other than that, I think you did a great job.

Another fine piece! Your worx keep gettin’ better & better! :sunglasses: :+1: .

splendide texturing

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very nice character. Especially for one with realtime specs.

Great job on the textures. :+1:

That’s great. I wish gnomon would put out a tutorial on how to do this. Cant seem to find any good tutorial on how to take a high res character to low res.
Awesome work.:+1:

Very cool man, I’m impressed with the results from the viewport, how did you do the cool ash/dust in the first image, in post using potatoshop?

This is so true to the biker environment, could almost be my dad… As LD said, his arms may be a tad too big, but most bikers love to fix their bikes and stuff, and there are quite some heavy lifting :slight_smile:

Nice work!! Cheers! :+1:

very cool character

A job well done, FAT_CAP! :+1:
Great texturing work. Could you please tell us what were the texture sizes? Also, could you please share your lighting settings? I´m wondering how many lights you used, were they coloured…? I assume that you used Xoliul´s viewport shader. I´m also trying it but I can´t get such nice result as you got there. Thank you in advance.

Thanks for the replies guys - glad you like it :slight_smile:

@ghost-d - I used 2048x2048 textures for both the head and body. It might seem strange to give the head the same texture size as the body but I wanted to do some close-up shots of the head and so gave it enough texture res to stand up to this.

In the turnaround shots there is only 1 light in the scene which is set to cast shadows. In the final render I used 3 lights, one main, white, shadow casting light, one soft blue fill light and another blue light for rimlighting - nothing too fancy :slight_smile:

I am using Xoliul’s great MAX shader for the main body parts yes - its a great shader with a load of options to get some excellent effects. The hair is using an anisotropic hair shader - I used the ShaderFX example shader as a base and added a little to it to allow me to use a diffuse map for the texture and also have some nice soft alpha blending in there.

wooooh…beautiful texturing and modeling. Show us some wires.

Great stuff! :+1: 5*

That biker is excellent, you did an especially good job on the shape and texture of the jeans. The whole thing is just terrific! :+1: :+1: