ZBrushCentral

Realtime game art - Biker Character

very cool character

A job well done, FAT_CAP! :+1:
Great texturing work. Could you please tell us what were the texture sizes? Also, could you please share your lighting settings? I´m wondering how many lights you used, were they coloured…? I assume that you used Xoliul´s viewport shader. I´m also trying it but I can´t get such nice result as you got there. Thank you in advance.

Thanks for the replies guys - glad you like it :slight_smile:

@ghost-d - I used 2048x2048 textures for both the head and body. It might seem strange to give the head the same texture size as the body but I wanted to do some close-up shots of the head and so gave it enough texture res to stand up to this.

In the turnaround shots there is only 1 light in the scene which is set to cast shadows. In the final render I used 3 lights, one main, white, shadow casting light, one soft blue fill light and another blue light for rimlighting - nothing too fancy :slight_smile:

I am using Xoliul’s great MAX shader for the main body parts yes - its a great shader with a load of options to get some excellent effects. The hair is using an anisotropic hair shader - I used the ShaderFX example shader as a base and added a little to it to allow me to use a diffuse map for the texture and also have some nice soft alpha blending in there.

wooooh…beautiful texturing and modeling. Show us some wires.

Great stuff! :+1: 5*

That biker is excellent, you did an especially good job on the shape and texture of the jeans. The whole thing is just terrific! :+1: :+1:

Thanks again for all the comments guys :slight_smile:

Just thought I would upload another shot - this time of a close-up of the head - again viewport captured from 3DS Max with the same shaders and settings.

Well done. The specularity on the vest is spot on.

this is frontpage material. great work. you need to post a tutorial on how you got that render! and can we see the textures??

Thanks again for the comments guys. I’ve been away from the computer for a few days so hadn’t had a chance to put the wires/ textures up as requested - here they are now though for posterity!

Hope you like :) ![SamChester_Biker_Wires.jpg|909x899](upload://j4k8XDKEpP8QO6uQDa2K2Vq8bod.jpeg)

…and the textures - there were 2 other maps (cubemaps) used for refelction effects as well as the various hair textures as well.

[attach=195812]SamChester_Biker_Textures.jpg[/attach]

Attachments

SamChester_Biker_Textures.jpg

Good stuff.

AMAZING AMAZING AMAZING, what a ecellent peace of art!!!
gr. Silberdenar