ZBrushCentral

Realtime game art - Biker Character

A biker character which was a test bed for some techniques I wanted to try out… and as such took a looooong time to finally get round to finishing!

The character is a realtime viewport capture from MAX using realtime shaders, AO, realtime shadowing and an anisotropic shader for the hair with the background and minor post work in Photoshop. The polycount comes in around 14,000 for the character with full hair and weapon. I will post a turnaround straight from Max in awhile which shows the model and shaders as they appear in the realtime viewport.


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good work :slight_smile:
keep it up

Very good !:+1:

I think you can add a backgroud, it would be better.

WOW - this is awesome work! Wicked Render!

That’s insane. Can’t believe it’s realtime. Congratulations! You’re a genius:)

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</td><td align=“right”><table class=“fieldset” border=“0” cellpadding=“0” cellspacing=“1” width=“100%”><tbody><tr><td>Thanks for the replies and glad you guys like it :slight_smile:

Here is a turnaround shot of the character directly in the MAX viewport to give you an idea of what it looks like purely realtime.

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Great work…

Ziggy

That’s pretty awesome man!

Really beautiful piece!! I love it …

Amazing Work
Well Done!

Wow. Very nicely done and he has so much character too! Good show FAT_CAP!

I really like your picture. The only thought I have is: Though the man has a large stomach and a double chin to show that he has some weight on him, his arms still seem a bit bulky for his size. He needs a bigger stomach (like a 3-400 pound man). I asked someone else his first impression and his first thought was: his arms are too big.

Other than that, I think you did a great job.

Another fine piece! Your worx keep gettin’ better & better! :sunglasses: :+1: .

splendide texturing

amazing¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡

very nice character. Especially for one with realtime specs.

Great job on the textures. :+1:

That’s great. I wish gnomon would put out a tutorial on how to do this. Cant seem to find any good tutorial on how to take a high res character to low res.
Awesome work.:+1:

Very cool man, I’m impressed with the results from the viewport, how did you do the cool ash/dust in the first image, in post using potatoshop?

This is so true to the biker environment, could almost be my dad… As LD said, his arms may be a tad too big, but most bikers love to fix their bikes and stuff, and there are quite some heavy lifting :slight_smile:

Nice work!! Cheers! :+1: