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Questions & Troubleshooting for ZBrush 4R4 Update 2

Somehow today, I lost my ground plane. Toggling it on or off had no effect.

A restart cured the issue, but obviously something odd was going on.

Ctrl-Shift clicking on an edge (with SelectLasso brush) sometimes results in a large portion of the mesh being hidden instead of only the edgeloop as if that part was a polygroup when in fact the whole mesh is one single polygroup.

EDIT : Doing that operation on an edge perpendicular to the other edge does select the loop.

EDIT 2 : In fact it seems that something is wrong with selecting polygroups in general.
Often when Ctrl-Shift clicking a group results in multiple groups being selected.
(Experienced that after using the SliceCurve brush.)

______________________
Windows XP 64 bit SP2
NVidia Geforce 9600 GT
8 GB Ram
Intel Core 2 Quad Q9450 @ 2.66 GHz


At the top of the Floor button there are three tiny, nearly invisible letters: X,Y, and Z.
I would be willing to bet you clicked Y off.
Actually they are quite visible when Floor is Off, but when its on they almost vanish.

Just out of curiosity, has something changed in the way ZSpheres work? I’m getting some very odd results with the preview and cant seem to figure out how to get them to “act normal”.
Its like they have a line stretching from one ZSphere through the next onto a third causing some weird membrane like effects.
In some cases this could be good, if you want eyelids to attach to shoulder blades and nostrils to attach too earlobes.

Hya ZBer!

EDIT: I killed 4r4 and fired up 4 and found that my settings as near as I can tell were the same. When I fired up 4r4 again everything was back to normal.
Beats me, but there you have it.

Thats very possible… I was playing with symmetry at the time.

Hello,

OK since this last patch I cannot get it to save the materials that I assign a model/ tool/subtool If I use the M fill object / or mrgb either way I cannot get the subtool or tool to retain that material … Poly paint is fine but the materials are not saving to my model. I have had it save half the materials I painted on the tool and then if I paint the other half with another material that one is reverting right back to the red clay after saving closing and re opening it … ALSO It is crashing in projection master when I try to drop it back to the main screen … and that is with prims that are less then a mill pols … I have patch 2 installed and it started sometime after patch 1.

Ok on day two still not and answer have a item was working on that is unusable this is not production quality upgrade at this point not fully functioning. I also have a support ticket that is upgraded to critical and no answer there. I will hold my opinion from here but I really should not. :mad:

Hi,

I’m having problems with the UV maps getting screwed up when exporting from Maya 2012 (64bit) to zbrush using the GoZ feature.

If I export out and import normally I don’t get any problems, just when using the GoZ button.

Here is the UV map as shown in zbrush using the Morph to UV feature, and then when GoZ back to maya.

cube_uv.JPGcube_uv_2.JPG

Hello. Awesome New Powerful Tools!

I installed the Patch 2 for 4R4.

I am also getting the QRemesher error:
Unable To Open File
!:/users/Shared/ZBrushData/Temp/objOut

My Computer is a MacBook Pro - Mac OS X Version 1-.5.8 - 2.53 GHz Intel Core 2 Duo - 4 GB 1067 MHz DDR3

“Try selecting the ZBrushData folder (in your Users\Shared directory) and press Cmd+I to get info on it. Now go to the Permissions section at the bottom of that window (you may need to click on it to expand it). It should say “Read & Write” for the Everyone user group. If it does not, change it and then click the gear icon beneath the list to choose the “apply to enclosed items” option. If it does say Read & Write, try changing it to something else, apply to enclosed items, then change it back and apply to enclosed items again.”

I tried this solution to the permissions. By “ZBrushData” folder, I believe you meant “ZData” folder since that is the only data folder in the 4R4 folder. This did not solve the issue. (I restarted ZBrush after doing this.)

Thank you for your help!

I have gone to the Auto update and clicked Check new updates, then clicked ‘Close Zbrush and install the update’

Zbrush quits then nothing seems to happen. I thought I would see some activity downloading update somewhere but did’nt see anything.

Rebooted Zbrush 30 mins later and it still said 4R4 in the corner not 4R4 P2

I have restored the original interface/config, but still no P2

Now I am trying to use the ZUprader.app. I double clicked it and now its just sat in my dock and when I bring up the Force quit option it shows the ZUprader.app icon but it is called Your Program and says its not responding.

I am on Macbook Pro with OSX 10.6.8

Any ideas on this issue?

Thanks.

ZUpdater downloads ZBrush_Upgrade.app
Run -> ZBrushOSX 4R4 ->ZBrush_Upgrade.app

-I just check maya2013, GoZ, and Zb4r4 p2 and it work fine, On the Mac OSX Lion. .
-But to be safe I would 1st in Zbrush Preferences-> Clear cache files , Update all paths, Force reinstall. Hope it works out for you

I put in a support ticket on Sunday about my issue with the new release and the patches, Will emailed me back and escalated the ticket on Monday and I have not heard a thing since then. It would be nice if I could use the new upgrade but due to the fact that I cannot use materials on my project … I am stuck waiting. I cannot pull the model back to the 4 r3 release because I cannot use the model that I did in 4r4 because it will not open in 4r3

OK I re-read my escalation reply and it said some one would be getting back to me from the development team … It does not say when but he said hopefully sooner then later … I guess it is later then sooner

Edit : OK wow and thanks for the reply email Will you are always the best ! Seems development was able to reproduce my issue, I posted and was mad … for that I apologize when you sit back and think of all the assorted systems that the pixologic team is developing for, I have to admit they are doing and awesome job. This is a large task and for the results we get from the product it is no wonder that there will be issues, there is just no way around it. I have worked in web development and this is sort of like making a web page that looks good and plays well in all browsers. Over the years your company has excelled in and area that many have failed or been bought out and left on a shelf.

I’ve tried doing that a few times, I’ve got 2013 installed so I’ll give it a go from that, perhaps its just a maya 2012 issue…

is there anyway to get the old x-pose effect back… new one lays out parts like a page layout which is great but old one looked way cooler for various jobs?

by the way thanks for the awesome update…

also question about the new sub insert effect can that be changed back manually to the former way… ie it now inverts the model making it a little hard to see and place it… also i find it works only when pressing alt not if you click the sub button?

Thanks for your help, but my ZUpdater just freezes and says ‘not responding’ when I look in the force quit window.

You can turn on Tool > Display Properties > Double.

The “Front” button on the spotlight wheel UI does nothing. It used to cycle forward through the set of images that were in spotlight, now it does nothing.

The back button still works but front button appears to be broken.

-I don’t know whats going on, but I made a cube in Maya2013 UV it. Used GoZ and the UV are not right. Took same cube and UV it in zbrush, GoZ and it’s not right.
-I tried the bust I used before its ( 2 Subtool - bust and eyes, polypaint and color map on both, UVed, a few sub Div) works fine.
-So I add polypaint, A few Sub Div, used GUVTiles, create TextureMap from UV Check, then GoZ it Works then GoZ it back to Zbrush The UV are jacked up again.

  • GoZ-ed my bust back to Zbrush works fine.

  • Back in Maya2013 moved the Bust and Eyes up GoZ, The Bust is fine the Eyes are not, The UV on them are jacked up.

  • seem to be a low poly problem with GoZ - Maya -> Zbrush. And it seem you need to do more thing to the object so that GoZ - Zbrush -> Maya will work.

The Cube (Verts - 8, Edges - 12, Faces - 6, Tris - 12, UVs - 14)
The Bust (Verts - 1005, Edges - 2037, Faces - 1034, Tris - 2006, UVs - 1155)
The Bust Eyes (Verts -50, Edges - 88, Faces - 40, Tris - 80, UVs - 50)

Keep in mind that ZBrush does not like any UV islands touching the edges of the UV space. If doing UV’s in apps other than ZBrush, make sure all islands are inset from the edges a bit.

I know but thats not the case at all, That was the 1st thing I checked.