Hello,
I am having 2 small problems with zBrush.
The first just started happening the other night for the first time
- when I use GoZbrush to bring my mesh into Maya everything is fine, but when I render preview the scene my mesh from zBrush is not visible. Other objects in my scene that were created in maya are visible but the goZ mesh is not.
The only semi workaround I have found is to export the mesh as an obj from Maya or Zbrush then reimport it into Maya.
2)But this workaround leads to my second problem. When I do reimport the mesh into Maya and add the displacement map to the mesh, my mesh breaks apart in the render. (see attached picture) but if I reimport that same obj into zBrush and apply the displacement map it looks fine.
Any info is appreciated.