ZBrushCentral

Questions and Troubleshooting for ZBrush OSX 3.2, GoZ

To correct the troubles I had, I did this clean setup :
1 - Erase users/shared/pixologix folder (be sure to save what’s in if needed)
2 - Erase applications/Zbrush 3.2 folder (be sure to save what’s in if needed)
3 - Reinstall.
4 - Some errors can occur at launch : be sure to have all authorizations (read&write) rights over the newly installed applications/Zbrush 3.2 folder. If not, change them.
5 - Be sure you have the same authorization over the /shared/pixologix folder

I hope it will help, everything works like a charm for me now ! :small_orange_diamond: :small_orange_diamond: :small_orange_diamond: :small_orange_diamond: :small_orange_diamond: :small_orange_diamond: :laughing:

Hi. I give up trying to fix a certain thing, simply because it is above my understanding. Maybe you guys can help.

What exactly is wrong with a fine looking model when Maya doesn’t accept it through GoZ?

I started to model a base mesh in ZBrush with ZSpheres (for an old man) and i did the head separately from the body, which i connected in Maya later by merging the vertex at the neck lines of each. After that i continued sculpting and saved alot of versions of my model (.ZTL’s) as i went along. But after my second or third version saved, i have been unable to send my model to Maya through GoZ or ObJ or anything. And when i make a map for this model, it always makes it seperatly (the head & the body) although ZBrush treats the mesh as a single Subtool.

What is left to be done here to make this work?
Is it not enough to merge the model in Maya, so it serves as a single Subtool?

If anybody can point something out to me, that would be great.
So… you know. Help!
I have no idea why i only get errors from the Script Editor in Maya.

Hello everyone.
I start Zbrush and the polysphere is on the screen - nice. I immediately use GoZ into Modo. The polysphere is not centered. Back in Zbrush I check tools/export, and I see the problem. The sliders are not 1, 0, 0, 0. I set them correctly.

My question is:
Now that the export settings are corrected where do I save this polysphere so it is the default when I start Zbrush?

Thanks

Hi

Im satrting to use ZBrush3.5.But there are some problems like import /save tools buttons are disabled!!And from where I can get GoZ Option?
please give me the link from where I can study GOZ process.

Please help me.

Im waiting for your postve response.

Surajit Sen
3D Artist
India

There is no GoZ yet for version 3.5, only 3.2 on Mac. GoZ will be available for both platforms when 3.5 for the Mac is released.

For infomation and videos go here

Richard

Everytime I export via GoZ, under the ImportExport submenu od the Preferences, my eFlipY and eFlipZ are selected. Is that part of GoZ? No way of setting GoZ so it doesn’t flip the tool in Maya?..

Thanks in advance!

When I click the GoZ I get a “FILE WRITE ERROR” (Incomplete file write). I believe this is related to the fact that the machine that I use (Mac) has multiple users. When the admin user is logged on everything seems to run fine with GoZ, but when I log into my account, I start getting this message.

Does anyone know what or where is this file that is being written?

In Zbrush, under the tools menu, open ‘preview’, is your ztool upside down and or backwards? If so, the problem is you are upside down in Zbrush :slight_smile: Correct it and you should be fine.

For instance - when I open a ztool and look in the ‘preview’ window my ztool is the right side up. When I use GoZ, everything works fine - My mesh is right side up in Modo/Maya.

Hi there.
I’m usualy using GoZ with c4d and the app core renderer, Advenced Render, wich work pretty perfect afaic. Awesome tool, again thanks for all thoose hours of works saved for better things ! :+1:

Now I wanted to use Vray (Vrayforc4d), and every thing goes wrong :-/
Spend days trying to find the correct values, and still didn’t find the way it works… Tweaks, try and fail… First of all, looks like Vray gets better results when generating the displacement map with a x100 exporting value, also better with 32b maps. But still not as good as the perfect combo that GoZ+AR are ! So here my question: any chance that one glorious day, you Pixologic guys could create a GoZ for c4d+Vray? :slight_smile:

Hello. I was wondering if it was a common bug issue with ZBrush, that some of them freeze all of a sudden, and sometimes crash when you are in your normal sculpting process. I have this problem quite frequently, ever since i started using it (starting with 3.12) and still today with 3.2. I thought, maybe, because my hardware is not big enough, but still, sometimes there is no problem at all.

I am a mac user, running ZBrush 3.2 on 10.5.8 with 1.83 GHz Intel Core Duo processor, and 2GB RAM.

Any information would be greatly appreciated.

Thank you.

Happens from time to time, for no same reason, for me, maybe not as frequent as you

Hello Hunter

That is pretty low for computer specs. Are you finding freezes when you are starting to have more polygons? I would recommend adding more RAM if you can.

Paul

Yeah, that’s what i thought… Guess i’m going shopping then. :slight_smile:

Thanks

I don’t think it’s a memory issue. I’m using ZBrush on a dual quad with 8Gb of Ram, and it also crashes sometimes.
Hope this helps.

I am on a Macbook Pro 2.93 Ghz Intel Core 2 with 8Gb of RAM and I have a lot of crashes when working in zBrush 3.2… The crashes are a bug, but the freezes might be a 2 GB Ram issue… 4Gb is a better number

Hi there,

I work on a MacBook with system OSX 10.5.8

While sculpting, sometimes SUDDENLY the whole tool disappears and is not to get back.

I tried to solve this problem normally by saving the actual tool, quitting and starting ZB new.

When I load the tool again, it works again.

Until this morning: my tool dissapeared in a nirwana and has never been seen.

The finder shows 148 kb data, but all polygons are gone (I attach the file, maybe somebody can repair it?)(No stress, it was only a try-out-file)

Does anybody know this phenomenon?

Greetings,

Stephan

Hello Hunter,
I use zbrush about eight hours a day and crashing doesn’t happen to me ‘quite frequently’. It happens perhaps every other day, or once every 16 hours. I don’t know what to say other than tell you my system specs. Early intel mac pro (first intel model) 2 x 2.66 GHz dual-core intel xeon, 4GB ram.

Hey.

Being a ZBrush & Maya user (working on Mac 10.5) i have some basic questions that i was wondering about, that are directed to some of you who are working professionally (and know everything):slight_smile:

Can anybody tell me what the companies or the pros (and you) out there are using in their work, to get their best photorealistc rendering. Is Renderman still the best we’ve got?

What kind of computer should i get for that?
What is the best hardware & enough memory size in order to achieve it?

I realize the PC is better when it comes to alot of the programs used, because so many, still, won’t develop them for the Mac, but i still wonder if the Mac is any worse than the other, and if i should still be able to achieve the same thing?

Anyway. Hope someone covers that.

Thanks.

When I GoZ to Maya from zBrush 3.2, there are several things that drive me. One, for each subtool, I must go to Export and set the scale and offset for it to come in the right size in Maya. Can this be set globally? Two, when the subtool comes into Maya, it seems to come into some mode where Maya is displaying points or normals or something that cause me to have to reset the display. Has anyone else experienced this and is there a cure? Three, I am using a model generated by another modeler. The model always seems to import upside down and backwards. Can I fix this in zbrush or must I always fix it in Maya? Thanks.

neilford

Hello,
Two tips.

  1. You can make a macro that loops. This way when you hit the macro button your entire subtool list will be cycled through, setting the export numbers correctly on all of them in a split second.

  2. On the tool palette there is a sub-palette ‘preview’. I check this to see that my ztool parts are correctly facing forward, and are upside right. Because I do this I don’t have a problem when I use GoZ to Modo/Maya.

oh, and something else. Under the Preferences palette, or menu, you can see import/export options. I keep mine the way they are by default, but you can play with these. If you change them and like your new way of ‘flipping’ on import or export, ‘save config’ under Preferences so your method will be remembered.