ZBrushCentral

Questions and Troubleshooting for ZBrush 4R3

I hope you didn’t just put the whole “zip” file into that folder. You have to “Extract” the contents of the zip file to ZStartup/ZPlugs folder.

You also said “Still my trimdynamic/mPolish/Polysphere wont stay in my custom UI…:confused::wink:

Also, keep in mind…

Some buttons won’t show until you have a Ztool in ‘Edit’ mode and/or a PolyMesh3D.

Ooops…
This post is deletable…
Sorry about that…

I am a new user to zBrush so maybe this just a simple fix. When I try to use GoZ along with LightWave 11 I get the following two errors. On the zBrush side when I click “GoZ” in tools, it tells me it can’t find c:/users/Public/Pixologic/GoZBrush/Scripts/GoZ_ExportFromZBrush. The reason is that this file seems not to exist. It has a bunch of other files located there, just not any folders named “Scripts”. I only installed Tuesday of this week so did I miss something? On the LightWave side it is saying it can’t find an installation of zBrush.
I am using W7x64.
Thanks for the help.

Hi all,

I am a new user to Zbrush and have encountered a strange display error.

The error happened after I used claytubes, and it only affects that particular tool.

It has 778,000 polys, and there are no hidden or masks on the tool.

Masking/unmasking, hiding/unhiding the tool doesn’t change anything.

Thanks for the help.

Attachments

Zbrush Error.jpg

Zbush Error close up.jpg

It’s possible you might have accidentally painted in some material information while sculpting; this would happen if any one of the brushes had ‘M’ or ‘MRGB’ modes toggled on (each tool remembers these settings uniquely, so you sometimes have to keep and eye on it while switching to new brushes).

To clear all material information on the tool, just select the flatcolor material, activate M, and go to color: fill object. You can then switch back to whatever material you prefer (be sure to turn off M before sculpting again).

Thank you very much! It solved the problem.

Hi–

I just tried using the “colorizer” brush in Projection Master and it doesn’t work-- no matter what color I’m trying to use, it paints it as black. The other brushes all seem to be working just fine.

I asked a friend who also has 4R3 to check this, and her colorizer brush doesn’t work either. Did the brush get “broken” in this version?

Nm…please delete post

Actually, I don’t think it has worked for some time. :frowning:

Oh, well, that sucks! Thanks for letting me know. I spent an hour trying to figure out what I was doing wrong.

Hi, I’ve recently experienced two strange issues. Occasionally, my tool will become completely gray, and appear as if it is being rendered in flat mode, even though my render mode is set to preview. Initializing the program fixes this, but it is very abrupt and annoying. I think it’s caused by me accidentally hitting a key, but I can’t figure out what key that is.

The other issue just happened to me and is much worse, and I can’t find a way to fix it. My tools will not appear unless rendered in flat mode. They are completely invisible on the document. Restarting/initializing the program did nothing. It doesn’t matter what tool I’m trying to use (I can make a new cube3d, for example, and it will be invisible). I can still see the tools / subtools in the little preview windows on the UI, but they don’t show up on the document.

My Zbrush is completely uncustomized. I’m using win7 and 4r3.

edit: Here’s a quick vid showing the issue. http://www.twitch.tv/buddhistsc/b/323599731
You can see, also, that in flat rendering mode, you can see through one subtool to the subtool underneath – in fact, you can see through one mesh to a separate mesh underneath even if they are the same subtool. Basically it looks like the faces have been flipped. Then again, I’ve never used flat rendering mode for anything before, but maybe it is a clue into what’s going wrong. But I must reiterate: This issue is persisting with every subtool, even new ones I make from scratch.
edit2: Actually I think it’s showing the meshes in priority of which was created most recently, so you’re seeing the more recent meshes show through the older ones. Is this normal behavior for flat rendering mode?

Hi,
I have done Polypainting and want to transfer the color information to a texture.
So I create a blank, new textur in the texture menue first that has 4K.
No problem with this step. Then I go to the tools menue and click “create from polypainting” in the texture submenue (of the tools menue).
The transfering works fine but the texture is only 2048.
I first thought, that something with the system is not working, so I tried smaller resolutions, models and my home laptop.
The texture is always 2K.
I need 4K urgently.
Am I doing something wrong? Is this a bug in R3. Do you experience the same?
Thanks for your thoughts.

Allright I found the solution.
The settings in the UV Map dialogue (tools menue) determine the texture size.

I’m trying to seperate the Eartquake character’s teeth (built in demo project) without losing resolution. I’ve tried selecting the top teeth and gums, go down to subdiv 1 and del hidden, I’ve even tried this with the smooth modifier off. For some reason I can’t seem to get it to stay the way I want. The first alternative that comes to mind is to just duplicate the teeth and gums and hide the top on one set and bottom on the other. I just feel more comfortable for some reason though to have the parts removed all together. If anyone knows any tricks on saving the resolution feel free to reply or send me a message.

When using Spotlight (both visible and not) it seems only the Move brush works. I have to turn off Spotlight in order to use other brushes. Any suggestions, solutions?

Thank you in advance.

Brush > Samples > Spotlight Projection

Dustin:
Auto Groups & Groups Split

Thanks Arthaven.

Earthquake’s teeth were actually 4 polygroups, being the 2 sets of teeth, and 2 sets of gums. I dummied it down to just 2 groups and it took a bit to locate Group Split, but I got it. I’ve never used the function before, but it allowed me to kick out the two sets and save resolution and subdivs. I will probably be using this a lot more now. I appreciate the help.

My issue is still unresolved. Does anyone have any idea why models would not render except on flat rendering mode?

edit: Actually, I just realized I can’t even use brushes on the model. Trying to do so just rotates the model as if I clicked outside of the model.

Buddhist, there’s no video that shows what you’re describing in that link.

Have you tried filling with White and Flat Color Material with MRGB on?

Hello, I’m not getting any feedback from zbrush when I turn on lights and change the light settings in Preview or BPR render modes. I just recently got back to using zbrush after a few weeks and noticed that this is happening and I wanted to check if there is anything that can be done. I recall this working fine just recently, now even when I turn the 2nd light intensity all the way up I see not changes in either preview or bpr mode. I even tried to uninstall zbrush, delete all pixologic files in C: \ Program files, ran a registry cleaner and restarted. It made no differenceeven with a clean installation.

No hardware was changed or added

Video card = Ati Radeon 4600 1 gig ddr2 ram

1.jpg

Thank you very much for any feedback.