ilmostrog - I have managed to get rid of all seams by exporting a new level one mesh without switching back to the morph target, turning UV Map Border all the way up to 16 and leaving Adaptive and Smooth UV off. I don’t know if your using Cinema 4D as I am but I also found that using the circle setting in the sampling drop down of the displacement channel gives better results. Hope this helps.
Thanks I’ll try that tomorrow!
I tried opening ZB3.12b using ctrl click method 6 times. Each time it crashed before I got any dialogue at all. That is I didn’t even see an OK to click on.
Hi
I would like to know what kind of improvement exist in ZB 3.12B?
I saw that Zmapper still not include in this version.
Thanks
Fred
Any news on Zapplink for OSX? Is it part of 3.12B? It still says “coming soon” on the download page.
Any news on an eval version for OSX? We have multiple Windows licenses, we need to move to OSX as soon a possible to integrate with a larger Linux pipeline but frankly it’s very hard to even test Zbrush on OSX to see if we can make the move. I’m not complaining, just trying to get some clarity.
Lack of Zapplink plus extreme bugginess were the showstoppers last time we tried to move to OSX, and it’s stopping us making additional purchases. I’m hoping that 3.12B will address the bugginess, now just looking for info on the Zapplink but either way we have to test before we commit, obviously.
Cheers,
Peter B
page 3 of this thread, a post by Aurick. He listed all the improvements.
“Optimizations and feature adjustments for ZBrush OSX 3.12b”
pbowmar -
So far… no. No ZApplink for Mac in 3.12b. I t was just a minor patch to fix a few bugs and increase speed.
I just noticed that when I start doing some zbrush painting, my Macbook Pro gets hot and the fans speed up. Has anyone else noticed this? Thanks.
neilford
I don’t think this is zbrush related, after all. It did this when I tested a movie.
neilford
List of changes and improvements: http://www.zbrushcentral.com/zbc/showpost.php?p=561495&postcount=42
As you can see, there’s been quite a bit in the area of normal mapping. Version 3.12B can create normal maps of equal or better quality to what ZMapper produced. 3.12B can also create projected maps, with far more control than was possible in ZMapper.
aurick was kind enough to post this so I thought I’d post it here.
Hope it helps. 
:
ZBrush 3.12B has the following options in the Tool>Normal Map menu:
Tangent (on for a Tangent map, off for an Object map)
Adaptive (on to use adaptive calculation mode, off to not use it)
Smooth UV
SwithRG
FlipV
FlipR
FlipG
FlipB
Create Normal Map
These various settings let you create any normal map you should need. There aren’t any presets, but once you know the particular settings that are correct for your rendering engine it takes no time at all to duplicate those settings again. In fact, because this is within the core of ZBrush rather than a separate interface you can even record a macro that sets that up for you. And you can even assign a hotkey to the macro!
To create your map, simply do the following:
Import the model, divide and detail.
Go to level 1
In the Tool>UV Map menu, specify the map size and seam border. Assign mapping if necessary. (or store a morph target and import a UV’d version of the model)
In the Tool>Normal Map menu, choose your settings and click the Create NormalMap button.
In the Texture palette, export the map.
That’s all there is to it. Nothing complicated.
Aside from providing new map calculation algorithms (which have now been incorporated directly into the core of ZBrush so that you don’t need to manually select them anymore), the two other main purposes of ZMapper were: 1) To let you use bump maps in the calculation so that you could get more details than your model could be divided to. 2) To project details from one model to another in order to create a normal map for a different model from what you’d detailed. Both of these features are now obsolete in 3.12B:
Bump maps are now useless in calculating normal maps because 3.12B can easily handle models in the 10 to 16 million poly range. A 4K map has no more than 16 million pixels of data. That means the most detail it can possibly hold is equivalent to a 16 million poly model. And that’s with 100% of the texture space actually used. Most UV maps wasted about 25% of the texture space, which means that a model of 12 million polys holds the same detail that a texture of 4096x4096 can hold. So a bump map can’t add any more detail than what the model can already support.
As for projecting details, you can now do that through the SubTool menu thanks to the Tool>SubTool>Project All features and the ZProject sculpting brush. In fact, 3.12B has improved the projection routines and added new features such as PA Blur. With ZMapper, what it projects is what you get. There’s very little control, and there’s nothing you can do afterward to fix issues. With 3.12B, you have more control AND you can clean up any problem areas after the projection, before you create your normal map.
The bottom line is that ZMapper has trained everyone to think that it’s the only way to create normal maps. But the fact is that its features have been steadily rolled into ZBrush itself. To put it another way, PC users should be clamoring for the features that Mac users already have, rather than Mac users clamoring for ZMapper.
Hope that helps!
Should this Ctrl click>Open method work with 3.12 as well? Only I tried it on 3.12 just to see what the stages/dialogues were in the opening sequence and it just opened - no dialogues/OK buttons. If this is what’s happening with 3.12b that would be why it crashed with no dialogues.
Any suggestions?
Baz,
You need to Ctrl+click on the ZBrush app icon in Finder (then choose Open from the dialog while still holding Ctrl); it won’t work if you are using the icon on the Dock.
HTH,
Thanks Marcus! I was clicking on the icon in the finder but I was releasing control before I clicked on open. It now works on ZB3.12 but ZB3.12b crashes before any dialogues open. Not sure if that’s good or bad news! 
Well, I’m sure it will help track down the problem. And as the only one with it, you must be very special. 
LOL! Yeah I feel honoured!
BazC, might be worth trying to install ZB3.12b on another Mac??
Or perhaps create a new user account and install and run ZB in there? Maybe there’s a software conflict.
marcus_civis: Any word on Zapplink?
I’ve tried using another user account (created for the purpose), that didn’t make any difference, I don’t have access to any other Mac that will run ZB3.
Thanks for the suggestion!
As far as I know it is still very much in development but I don’t have any details.
Glad to hear it. I hope it will be released some time before August.
(I was actually under the impression ZappLink was one of your creations. Sorry for troubling you about it.
)