Aurick, thank you for the feedback. I am using an external rendering engine, I am exporting the lowest level of mesh to Maya and rendering with Renderman for Maya. Interestingly, I have to set the alpha gain to a really low level something like .05 with the alpha offset at -.025. at higher level the model explodes
I am at work but I will post some images later but i have a question.
In the following workflow
- Import
- Store a morph target
- Divide and detail
- Return to level 1
- Switch to the stored morph (restoring the base mesh)
- Set map size and assign UV’s (if the original didn’t have UV’s already)
- Create the displacement map
Hopefully I am not asking very rudimentary questions but I don’t have much experience with displacement maps since they haven’t worked well on a mac since 3.1
Faster and more accurate maps generation


