|ZBer that is SO CLOSE!!!
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I watched the whole thing, its great!
But its not quite doing it, he is using a one sided object and Im not and I think that is where I am running into problems…
Im trying to make a connecting weave that results in continuous geometry (like his does after exporting and importing) but mine has depth and the edges are not welding, also I have more than one polygroup because each thread or strand needs to be able to be edited later, what I am ending up with is each instance of the mesh I am using for the micromesh is coming out as a separate meshes (thousands of them) and that kills it.
They don’t weld, they don’t dynamesh and they don’t ZRemesh… so far.
The other thing I am wondering is whether I need total precision on the ends of the strands, this is something I have no clue how to accomplish in ZBrush, and I don’t want to make micromesh things in something else for a number of reasons, mainly I hate leaving ZBrush.
This is the file, once you see it on an object as micromesh you will see how its failing, the best way to see it is to use the smooth brush, but you can see it in other ways too such as by subdividing it.
MicroMeshCloth.zip (14.3 KB)
[ EDIT: I may be seeing some welding, but not to and from the correct points and suddenly I think I know why, that whole thing about Spin Edges, I bet that the little welding I am seeing is not happening correctly because my objects are not lined up in the same directions! If that is the case Im screwed because while in his tutorial he does this with a small grid of polygons for making an Alpha I am using full objects that have a million or so polygons. I bet that is what it happening!
Oh crap! ]|
MicroMeshCloth.zip (14.3 KB)








