ZBrushCentral

Quake Project: Monster Models for Quake Mod

Hell yeah! Thanks for the stars. :wink:

I started working on the lowpoly again. I’m making proportion adjustments, (Thanks Pete) and deciding on armor elements, boot design, and what I can and can not add with normal maps only. I’m much more excited about this version than the last.

I think a kind of mix of the Bizwarrior pic I posted, and the Death Dealer, with some of my own stuff thrown in might be cool.

Anyway, back to work I go. :wink:

did a quik drawing of the hellknight i see, very crap as its a very fast drawing done in zbrush but give you an idea…hope it helps in any way :wink:
[attach=24117]hellknght.jpg[/attach]

have to leave sorry i cant make it look any better see u!

Attachments

hellknght.jpg

wow! :eek:

Um, yeah. I have to agree with Pete on this one.

How come your ā€œcrapā€ drawings are always so cool, Abe? You really have a good grasp of the dark designs I’m looking to make. Do you mind if I steal an idea or 12 from that? :wink:

Alright, things are looking up with this guy. No pic update yet, but the ideas are coming, and the lowpoly is coming along rather well.

I stole (more or less) the helemt design of your hellknight, Abe. He has different horns than your drawing, they’re curving forward, instead of straight up. I have similar shoulder armor, but it is a bit different, the lowpoly won’t allow for all those spikes, sadly.

I also want to add some belts and things to him, maybe some medallions on his breastplate that have belts that attatch to the shoulder armor. There’s still a ways to go on him, but thanks to your guys, it’s coming along a LOT easier. Thanks everyone. :wink:

woohoo!

and abe i have to say it again… wow! :eek:

jer… what about blades that follow the shoulder running from front to back instead of spikes? still might be too poly heavy (12 tris per blade, 3 blades per shoulder = 72 polys). just a thought… spikes might look cooler…

tx everyone…didnt expect that you’d like it :wink:
using Zketchpad to draw is handy (cant be arsed to oppen photoshop or scanning proper drawing) but not very handy for detail…
Replica: of corse you can steal ideas from him! it was his purpose ;)…also for the horns facing forward, it was a first thought but as horns facing upward were one of the obvious part of the original ingame design i tried to stick to it…cant wait to see your model!

Hi ReplicA. Awesome stuff, quake is still one of my all time faves! It didn’t seem obvious on the website and I guess I have to presume not - but will this run on the Mac version of Doom3? If so I would buy Doom3 just to play Quake updated :slight_smile:
Sav

I was looking at his horns last night, and deciding if I wanted them to stay pointing forward, and I’m still not sure. But it is a pretty minor detail, so for now, they’ll stay. I really wanna start the high-res detailing of the armor today, but I don’t wanna rush things, or I get what I had before.

Sav; Sorry, but I have no idea wheather or not the mod will work on a Mac. I can ask, though, and I’ll let you know when I find out. Oh, and thanks for the comments. :wink:

Take your own time rep:D …I’m really loking forward to see your BEST work [yet] in this Knight…as its soo different from what you’ve made sofar;)
EDIT:Forgot to add my ***** rating for you:)

BTW,abe,you are one hell of an artist:grimacing: ,fantastic crap I must say:+1:
…a few questions : 1)Do you have a website ?I’d love to see more of your work
2) Do you use your mouse…or a wacom for the sketching ?

unfortunatly, i dont have any website and most of my work cant be shown for legal issues :frowning: …one of the game ive been working on is out now so ill be able to post stuffs but most of it is more maya/photoshop related …dont have computer at home either so it’s a bit hard to see peaple doing stuff like replica and not being able to have as much fun as he has (not that i dont enjoy what im doing at work…its just different :wink:
concerning the ā€œcrapā€ drawing, im using a wacom a5 (fortunatly) and zbrush pluging Zketchpad as i dont have painter…so as i said before cant realy make them look good…and you can tell :(…it’s just quick exemple of what ive got in mind for the monsters replica is doing and hopefully sell him some ideas :wink:
I dont want to get attention away from the main purpose of this thread and the one who’s started it here but im glad that my drawings are appreciated! drawing is not my best skill as it’s been years since ive been drawing properly… 3d is so much easier :wink:
I think i’ll create a thread when ill have some proper work to show as the only thing ive done apart from work stuff is a hugly vampire head i did to learn zbrush…took me about 2 hours and was sold to that prog :wink:
it’s miles away from what im doing now but it was a start…here is the link of the thread
http://www.zbrush.fr/Forum/viewtopic.php?t=985

to come back on the hellknight, hope u’ll post stuff soon replica (i know im impatient as hell but saw ure showreal and it’s awesome work!!

Hey, Sriram, thanks for the stars. :wink: Sorry I haven’t been IM lately, I’ve been trying to concentrate on my work here.

Well, after a lot of editing to get the thing into ZB right, without holes, crazy distortions, and keeping the creased edges, here’s the helmet. I have not done any ZBing on it yet, but I thought it might be kinda cool just to show the helm, and see what you guys think so far.

Again, I wish I had a 10,000 poly limit on all my lowpoly stuff. That would make it much easier. :smiley:

[EDIT] Thanks for looking at my reel, Abe, I’m very glad you liked it. :smiley:

exellent! i love the helmet, this is exactly what i had in mind at first before making the horns point up :slight_smile:
I can already see all the material effect on that, scratchs, bumps etc…
Definitly Much batter than the first Attempt :wink:
Love it cant wait to see more !

Great! Thanks, Abe. I’ve started work on the shoulder armor, and I’m trying to get some nice details in there, things like glyphs, and details that are cool, but serve no real purpose. I still need to get the gloves, and upper legs going. I’ve got ideas for the shin guards, so I guess I’m whittling this guy down bit by bit. :wink:

I told the mod lead that I thought having a flat black texture on his face, so all you can see is his eyes, would be cool, and he had an idea of making a fiery, shimmery shader that emits from his face. I think that sounds bad ass.

Sav, I talked to the lead, and he said it’s a good likelihood that there will be a Mac version. But do NOT take that as a definite yes just yet. He needs to have someone compile it for the Mac, and with everyones schedule being so crazy, it might not happen for a while, if at all. Unless I bug him about it. :evil:

Alrighty, here’s what Igot for the shoulder armor right now. The spikes are not high-res, but the rest is (kind of). Again, I want to add some details to it, so this isn’t the finished deal either. I’m trying to get a better feel for the guy, and also trying to spend a decent amount of time on each aspect of his armor so I can get everything looking as solid as I can.

Anyway, enjoy. :wink:

[](javascript:zb_insimg(ā€˜21943’,ā€˜Hellknight_Shoulders_01.jpg’,1,0))

ataboy! love the shader idea. maybe flames off his sword too… if i had my way shaders on everything! min sys reqs: dual 2.7 g5, 8gb ram and an 800xt or better… hey maybe then you could have 10k polys! :smiley: a mac version would rock! don’t think i can find the time but if i manage too i’ll shoot you a note re compiling. probably won’t be round this weekend. can’t wait to see where you’re at by monday. have a great one all and rock on!

Hey, thanks a lot, Pete. I also gaev him a thing on his chest, like Man-At-Arms if anyone remembers He-Man. Of course, mine’s a lot different. :wink: That’s also where I ran into some technical problems, cause some of the decorations I made for don’t exactly fit the way they should. But little bit of work, and a little time, and everything will be ok.

I’ve been getting some ideas for his gloves/gauntlets, but nothing too clear just yet. I’ll work it out. This one seems to be going a LOT easier than the other one, I think mainly due to Abe’s drawing, which has been tremendously helpful.

On an off topic note, I wanted to buy my nephew an mp3 player, nothing special just a $50 player so he doesn’t have to lose his cd’s at school. I ordered one from walmart.com, waited 4 days for them to process the order, and finally gave up and cancelled it. I called them, and made double sure the order was cancelled, they said ā€œYes, the order is cancelledā€. I then went to another site, placed the order, and a few days later, got the thing. Here’s where things get funny. Today, I heard a knock at my door, got up to see who it was, and the UPS guy was drving away. Hmm, what’s this? A package? For me? From walmart.com? Yes, they sent the mp3 player I ordered, and CANCELLED!! Called the credit card folks, and we haven’t been charged for it… Man, if this didn’t have ā€œfirst class screwingā€ written all over it, I’d say, ā€œHey, walmart gave me an mp3 player for free!ā€ But, knowing walmart, they’ll probably end up charging me for it, so I guess it’s gotta go back…

Well, that’s my off topic story for now. Just thought you might like to read another ā€œIt came from the internetā€ story. :wink:

OK thanks. Keep posting the WIPS!
Sav

hey my friend !

as always you have done a great work !
the team in which I work and I are working on a project on Doom 3 editor, as you can see on my wip. And now we have the problem to export the md5anim from XSI to Doom3, because there isn’t a exporter from XSI directly to md5. have you any suggestions?

Hey drummer, maybe you could ask the guy who did this mesh importer for milkshape, might help in a workaround sort of way??:

http://www.swissquake.ch/chumbalum-soft/forum/showthread.php3?threadid=14989

Sav