Thanks everyone for the comments. I want to take him in a different direction than where he’s at, and keeping the same model locks my head into the way he is, rather than what he could be. Luckily, I saved him before I started adding any armor bits to the lowpoly, so I don’t have to start from scratch.
abe_Tamazir; Of course we liked that drawing, it was KILLER!! If I was making a boss version of him, that’s what I’d hope he’d look like. I will make some changes to the design, try and make him scarier, more intimidating. I have some ideas, I just need to seperate them into clear, concise designs. And thanks a lot for the help, I knew this guy would be one of the hardest to do. The Ogre’s gonna be lot’s of fun after this 
Pete: Good suggestions, are good suggestions, I’d like to think that I can take crits, especially when the person giving the crits is right.
As far as the polycount goes, what I’m doing is almost double what the original Doom 3 monsters were at. At least the non-boss monsters anyway, most of them were under 2000 poly’s, the Vagary (Spider chick) was just under 4000 poly’s, but we didn’t see her that much, the Hellknight will be seen a LOT, so I gotta keep it lower than that.
But that’s just excuses. I can do much better than this, and I really think I should. I will be taking your advice, and other people’s as well, and try to make something that’s better looking, and lower poly. Whether I do it or not, we’ll just have to see. 
Rhydian: Thanks for the comments, glad to have a Quake fan that still plays the game here. About using the model as a base, I wanna clear my head of the stuff I’ve done here, and come up with something that actually works. If I stick with the base, my head gets locked into it, and I end up doing the same damn things, with different detail placements. I do have ideas, and want to make him scarier.
odhinn: That Death Dealer is one bad mama-jama! And a GREAT idea for this guy. You’re right, he looks killer just standing there, but with his axe, he’s even scarier. I’d love to do something like that for the hellknight, but I’m not too sure how to approach it. I suppose he doesn’t have to be completely covered in armor, and can have some skin (more than just his chin and jaw) showing, and I could make it pretty gnarly looking. Ah, the ideas are starting to clarify!
Like I said, thanks for the comments and help everyone, re-reading your posts is helping me get a clear idea of what I want. This is gonna be great even if it doesn’t pan out for this guy.
Thanks everyone! I now have IDEAS!! (trumpets blast, lions roar, and I can face another day) 