Happy New Year Everyone! Hope ya all had a great holiday!
Food for Thought - and apologies if this has already been mentioned in this thread (It’s getting large!) - I have been playing with low poly in current version over the holidays and was just thinking how cool QCube/QSphere/QCyl - Zmodeler will interact with UVMaster.
Given that you can already create UV islands with the polygroups button turned on within UVMaster, how quick it’s going to be to create accurate UV’s. IE select faces>polygroup>Unwrap by polygroups. IMO definitely negates having to take it into another package to do.
I was also thinking on being able to define your UV Seams, but looking at the Qmesh Target Options this appears it might be a breeze to incorporate into the UVing process.
Maybe something for ZB5 - Being able to define your UV Seams. Then again, if face selection,Target Options and Polygrouping is so quick is it necessary??
Anyway - Like I said just some Food for Thought. Oh and Pix. Tis my Birthday in a couple of weeks!! Hmmm I wonder what my missus could buy me?? Keyshot+Bridge defo on/in the card! And there’s her thinking a trip to a London Show!!! LOL.
Oh MAH - By the way many thanks for the advice on keeping the Cintiq 22HD!!! Wow!! and Recommend to anyone if you have the desk space. If you don’t, do what I did, build your workspace around it!!!