ZBrushCentral

Presenting ZBrush 4R7 (Updated with Summit Recaps)

Any idea on the ETA? Any rumors out there? :sunglasses:

I am sure the quality folks at Pixo are working hard to get this update into your hands as soon as possible. That being said, I would rather wait for a stable build than get it tomorrow and have it not work as intended.

It certainly is a exciting time, but iv found the best way to not think about how long it will be till its out is to get busy with what you already have. Remembering that what we have seen is a sneak peek, there is sure to be more to come. Get busy making some art, keep busy. :sunglasses:

Still learning Zbrush 1.55:D

Seriously if anyone knows;

Would be glad to buy basically anything Zbrush is selling, owe for many years of updates.
Will be buying this, regardless

But hate to duplicate something I have.

I have Keyshot 5, about a year ago KeyShot put out a beta release of the bridge between
KeyShot and Zbrush for free. (Believe it is still there)
A few problems were:
a. It was a one way trip Zbrush to Keyshot but no return to Zbrush.
b. The object was exported from Zbrush with a basic material. None of Zbrushes materials/maps were exported

So if any of the Zbrush/Key Shot beta testers are reading this.
a. Did you solve the problem of the one way trip.
b. When Zbrush sends to Keyshot, do the maps as well as the zbrush material go with the object?

Repeating will buy it anyway, but was curious.
Thank you Zbrush for your years of support to users

Beta testing is under NDA. The testers aren’t able to answer any such questions.

Aurick, glad to see you still around.:smiley:
Thank you for your prompt response.
Sorry, did not even think about the NDA,did not want to
cause a problem for anyone.
Thanks again

My guess release date for Zbrush 4R7 with keyshot is perhaps Christmas 2014.
Yet second thought goes something like.
We don’t know for sure when we’re going to die until it happens!
Hmm… to die for Zbrush 4R7 ?
You decide.:roll_eyes:

I believe they said during the Summit that they’d try to release it before the end of this Fall, didn’t they? I can’t remember for sure.

would be Christmas. I want to spend the holidays with my family but if they release it then, there I’ll be zbrushing instead of eggnoging.:smiley:

Wishing for less crashes with the 64bit version.

crashes? I hadn’t seen many of them in ZB… But Maya often has a serious case of Tourette!

I’m ready to play with low poly modeling in ZB! Everyone is releasing such wonderful upgrades and we are in a situation with Keyshot which is probably the reason it’s taking forever for this update.

Me personally I will much rather render either in ZB or Maya. So, can we just get leaked the copy of ZB you guys at Pixologic are playing with.

Open Beta or something?

Man you gotta love the guys at Quixel for that. They had an open beta that’s fully functioning and still aren’t interested in charging full price until they have a stable solution. Allot of guys can learn from that generosity, not knocking Pixologic just speaking in general about software companies. :smiley:

bicc39 wrote: So if any of the Zbrush/Key Shot beta testers are reading this.a. Did you solve the problem of the one way trip.
b. When Zbrush sends to Keyshot, do the maps as well as the zbrush material go with the object?

a. Of course it’s a one way trip. I mean, Keyshot is a renderer and isn’t that the final stage of the trip?

b. The maps are easily dragged and dropped into the Keyshot placeholders. That is, in the beta version we tested in Keyshot 4.

Keyshot Pro can export obj files, so beta testing probably not the full app:

https://www.keyshot.com/keyshot4/manual/rendering/export_obj.html

==============================================================

I’ve been thinking about the question of why Keyshot, and in fact it is obvious for various reasons:

It has always been Pixologic’s goal to have ZBrush be the artist’s tool, meaning freeing the artist from the between 40 and 70 percent of engineer-like stuff in other 3D software and render-engines. It would also not be possible to choose whatever render-engine that is built-in whatever other software. This excludes already nearly all render-engines. As ZBrush is part of the pipeline of many big studio’s, it must also be a high-end solution, by preference one that is known and used and one that is in full progress.

Keyshot answers all these: it is fast, high-end (at a high-end price for the pro version, yes) and independant.
So I think this is a very good choice and the symbiosis will work just great.

And the best part is that it is an offer, not an obligation.

Look Development is important to most. Generally after I’m finished rendering, I take several renders to Photoshop ,AE or Nuke for further compositing.
Plus sometimes I’ll render for iteration. So a one way trip is a broken pipeline workflow and rendering isn’t the final destination for some.
But, I don’t think this is a problem anyway. It’s a BRIDGE, between two applications. So once installed you click the BPR button in Zbrush and instead it renders in Keyshot. This solves allot of issues artist had with creating images with caustics etc… The only thing I’m worried about is the GPU power drain. Keyshot uses all of 90% of your cpus resources, and it doesn’t handle millions of polys well, like BPR does. How are they going to work at the same time juggling thousands/millions of polys?
This may explain the low-poly introduction in ZB… ā€œshrugsā€

ZBrush makes use of the CPU, first and foremost.
KS is doing just the same - CPU for rendering.

To make decisions harder for us, the users, there are some GPU-render engines available.
Let me pick one - Marmoset.
It loads up a ZBrush model that had been polypainted (vertex colors) without any hazzle.

For me - using a CPU-render engine has one downfall: if I need more performance at any time, I will need a new CPU - most likely along with a new machine.

Using a GPU renderer on the other hand - getting a better/faster NVidia card is done easily, I can keep my machine (and a lot of money).
And, if you take in account the added features of Marmoset (to stay with the example), I will have more options at render time, too.
Only my opinion…

@Erik no the beta testers had an actual plugin. So they had a copy of Keyshot ā€œFULLā€ and a copy of ZBRUSH and a GOZ plugin to send your mesh along with POLYPAINT ā€œno uv’s requiredā€ to KEYSHOT…
Keyshot promised customers for almost a year that they had a plugin for Zbrush coming. Then I feel they discovered a way to capitalize from the popularity of the plugin and created this BRIDGE idea… The Bridge is an exclusive version of Keyshot that ONLY renders, no exporting, AT ALL. ā€œwell only exports ztl’sā€

This to me is not cool for existing Keyshot owners, because before it was a only a plugin free to download from off the Keyshot site along with all the other plugins. But now you have to shell out 249 ā€œor whateverā€ for a BRIDGE…

Most of the features of the bridge are no different than the plug, I’m sure…

I guessed so. It was certainly not meant as a ā€˜blue meanie’ remark against you.

I am not certain I’ll get the Keyshot bridge myself as I prefer to create entire scenes that I then render in Modo to presentations with a photographic background at a rather limited size.

But that is a choice. And I can also change my mind. I find this a great offer and I appreciate it a lot.

I wasn’t taking anything negatively… I’ve been cursed with voicing my opinions quite loudly. I prefer open honest conversations I hate manipulation, but I realize we all do it either directly or indirectly.

I’m lucky I have great applications and cpus already, thanks to tuition. So I have no need or desire for Keyshot. I was looking forward to Zbrush expanding further on the IN-HOUSE render-er. I was looking forward to rigging improvements with actual exportable skeletons in FBX. Or, painting on UV’s in viewport that allows UV view and Perspective SIDE by SIDE

You’ll be happy to know that you’re wrong.

The Bridge is NOT KeyShot. The Bridge is what goes between ZBrush and KeyShot. It’s a completely separate entity from KeyShot itself. It will be available for sale separately but the price has not yet been disclosed.

If you already have KeyShot 5 (either flavor) then all you will need is the Bridge and that will not cost you anywhere close to $249.

KeyShot for ZBrush is a new version of KeyShot HD that is compatible ONLY with ZBrush. It’s aimed specifically at people who want KeyShot for their ZBrush work but either don’t want or don’t need to shell out the big money for one of the standard KeyShot versions. It does not include the Bridge but will be able to be purchased together with the Bridge at an introductory bundled price of $249.

Okay the latter part was confusing to me but that’s an awesome OFFER. We get Pixo’s KEYSHOT and THE BRIDGE for just the price of the BRIDGE!

I’ll purchase that! That’s tremendous savings for a professional render-er…

I would be ANGRY if I already owned KEYSHOT and I received this news.

But I don’t, so COUNT me IN!