Hola,
Here is a project that I began awhile back when I was Beta testing Z2. I had to put it on the shelf for awhile but now I’m going to finish it up.
This model started from ZSpheres with Adaptive Skins. Fully realized in Z2. Once fully sculpted I then painted a quick texture and brought the mesh into Poser5. This model uses Displacement maps for the added details. The base mesh imported into Poser5 is 33,408 polygons but the displacement map was created with a mesh consisting of 2,138,114 polygons…
… Here is the model in Poser5. Note: I only did this to see how it looks in Poser5.(I added eyes for testing purposes as well.) I will go back into Z2 and rework the texture map and regroup the mesh parts so that each group represents a bone. Once all that is taken care of then I can begin making this model into a fully poseable Poser Figure. I’ll explain it all in further detail with as I go.
Take care,
Michael
More to come…