ZBrushCentral

Portrait of Sylvia

Wow…

Great job!!! :slight_smile:

Any chance you could post a quick video showing how you made the scare? Specifically the part where you apply the alphas. I can’t tell if you brushed is on or applied it more procedural like. It seems like there would be some overlapping if it was brush work. Was that not an issue? All-in-all how long did this step take?

Great work by the way!!

This is outstanding! WOW.

Awsome work!

Dude this piece is mindbogglingly Awesome. I’m going to do a piece and this is a major inspiration for me. Specially how you used maya and mental ray in this one. Also love the hair work as well. If you have some time, could you please do a quick video tutorial of your workflow. I hope i could get some one from Digital tutors or from Gnomon school and get you paid for that. It would be huge help for all of the 3d artist community.

thanks man!! keep it up.!!:+1:

Awesome!!!

AMAZING!!! WOW wow wow!
Her hair looks so silky, so real, and her face, her eyes. GREAT job!!

:+1:small_orange_diamond:+1:small_orange_diamond:+1::wink:

OMG It’s Amazing Work. :slight_smile: Wonderfull.

:+1:

Hey… This is a masterpiece work… Also Thanks for all the Breakdowns you have provided… Can you please tell us about the texture… I mean Did you hand Painted the texture or you took some reference photo for texturing her…

How did you create the render passes?

can u explain a little more about exporting hair and assigning width and material of it and anything about it? .it’s always very hard for me to create something like yours … tnx …ur art stays always in our mind…

Amazing!

Amazing your work, and I had not idea about the hair technique :o

Not only is your work phenomenal, but you showed the inner workings of how it was created. That is the most fascinating thing for me, seeing a multitude of skills executed together perfectly. Inspiring!

This is insane! So good, really enjoyed this image and you did a beautiful face! Congrats.

Wow this is so life like it’s incredible!!:+1: I’m gathering you used ZBrush for the initial modeling/sculpting then brought it into maya for the final rendering etc. is that correct? What did you render it with?

Thanks all you guys~

As I mentioned before Sylvia was rendered by mentalray in maya2013.

in zbrush, U can export all fibers to maya EP curve by maya ascii format.(.ma) and then, It is possible to attach maya hair system to EP curves from zbrush.