Yeesh, I can’t believe all the debate and griping on this thread. So what if he pulled the hair from a Photo? Account for the fact (which he was mostly upfront about (he could have been a little more transparent in the original post about it being derived from a photo rather than hand painted)) when making your conclusions about the skills he’s exhibiting and don’t let it distract you from the great work that’s being shown.
For those who say the skin is too bumpy - try applying a sss skin shader to it and realistic lighting and you’ll find that it is totally appropriate. EVERYONE has a lot more imperfections in their skin than are immediately apparent, including models with seemingly clear skin (try getting your hands on some detailed 3D head scans (or images thereof), and non-photoshop’ed really high res images of a models face to see what I mean). Realistic lighting plus sss (and an appropriate spec map) will smooth those details out appropriately. It has also been my experience that bumps appear more prominent in Zbrush than they actually are (although that may be a function of the matcap I usually work with (matcap grey)) - try viewing some bumps in profile sometime and see if they actually protrude from the surface as much you thought they did when you viewed them head on. I’ve been surprised at times to find that they definitely did not. I lean toward exaggerating the appearance of such bumps (relative to my own flawed perceptions) in order to compensate for all the above points.
@Ahmad Ramadan - Nice work, and I’d like to encourage you to try doing some more renders (try maya or other non-zbrush package, using mental ray, vray or something) in an effort to nail a realistic look, and don’t forget to add a spec map. I’d like to see how it turns out.