This looks great. I’m interested to see how you used marvelous designer. I guess you went back and sculpted over the initial results?
penrod: Yup, that’s exactly what I did. I started this project using Marvelous Designer 2, but I don’t think there are any features for this stylized look in the new version.
Anyway here’s the final thing and a shot from Marvelous Designer (bigger images can be viewed in my portfolio):
P.S. before someone spot the similarities, the model was based on a character from the movie The Boat That Rocked. The second pose is pretty much a copy of a shot from the movie.

Hey guys,
I missed the deadline for Comicon challenge, but I thought I’d share my final result here anyway.
The stand/pedestal/scene was put together a couple of hours before the deadline, so I’m not too crazy about how the final image turned out but there is no way I’m spending any more time on it. Lessons learned, knowledge acquired, it’s time to move on.
Around 30k tris without the stand but I definitely could’ve optimized the low poly better.
Some pictures:
Awesome Joker! You did a great job with the clothing as well!
Cheers, David
I love your version of joker. Great expression and idea
Love that Joker! small_orange_diamond
This is excellent, I don’t know why you’d be unhappy with any part of it. One would like to see it in a more realistic render I suppose, but it isn’t essential, the way it is now lends a certain charm to it.
What a great job you did on the clothing!
Wonderful!
small_orange_diamond
Yeah! That’s cool! Nice work on cloak/cape and hair.
Yes, It’s looking great, sad that you missed the deadline
The work in this thread is just mind blowing. So much great stuff!
the Sculpt looks fantastic…
Sorry to hear you missed the deadline. I think this would have been a good entry in the challenge.
really like this guy great job
Thanks everybody, glad you like this piece
I’ve decided to get back to it and fix the render and materials just a tad. The previous version was put together literally half an hour before the deadline hit. Not a big difference, but it looks more subtle and I like the composition better this time around.
Neat fixes ! just put a back lightening for it and increase specularity little bit … Top raw work keep it up
Very nice. I was just wondering if you could explain very shortly how you approach the type of hair you sculpted on the joker? It looks fantastic and any tips (tools?) would be great. Thanks!
TomatoVFX: yeah, the rim light is rather weak, I’ll pay more attention to it on my next project. This one is done
JL-Art: I’ve recorded the whole process of creating the sculpt, including the hair. I’m just trying to figure out how to better present it. I’ll drop a link here once I upload it on Youtube.
But in short, this is my approach for this particular character: create the hair using fiber mesh (big thick hairs to get the silhouette in place), run dynomesh on top so you’ve got a base to work with and some guidance. ClayBuildup on lower subdiv levels to make the strands and flow of the hair, standard brush on med levels to polish and dam_standard on highest subdivision levels to separate some hairs. I’ve made something like 30 or more similar sculpts of hair so that also helped
Thanks. Never heard or seen that kind of technique so definitely looking forward to it.
So here’s the hair sculpting video. The whole thing took me about five hours to make, but the process is quite repetitive so I cut the recording to half an hour. Put some good music on while you’re watching it
I would add some commentary over the video but I don’t really have a mic here, so maybe some other time. Also, I’ve recorded the whole process of creating this Joker character, let me know if you’re interested to see that as well. It’s very similar to my “Making of Gladiator” series.
[youtubehd]GLvLN6YkCJ8[/youtubehd]
Attachments
very interesting, thanks for sharing