TomatoVFX: yeah, the rim light is rather weak, I’ll pay more attention to it on my next project. This one is done 
JL-Art: I’ve recorded the whole process of creating the sculpt, including the hair. I’m just trying to figure out how to better present it. I’ll drop a link here once I upload it on Youtube.
But in short, this is my approach for this particular character: create the hair using fiber mesh (big thick hairs to get the silhouette in place), run dynomesh on top so you’ve got a base to work with and some guidance. ClayBuildup on lower subdiv levels to make the strands and flow of the hair, standard brush on med levels to polish and dam_standard on highest subdivision levels to separate some hairs. I’ve made something like 30 or more similar sculpts of hair so that also helped 