Okay so here’s my problem, I’ve been working on my very first 3D sculpt EVER and it’s looking great for a first timer with no formal training, here’s the thing, I have set up my own personal pipeline that will let me animate him once finished, I am almost done with the unrigged product in ZBrush, but when I rotate him, select another subtool on him, basicly do anything with him, he lags allover the place, right now the total poly count on him is roughly 60800000, not sure if that is an unusual amount but it is what it is, I want to get rid of unneeded polys so he will stop lagging, and so I can animate him, (in DAZ, not my personal choice but it was free and I’m a 17 year old who’s low on funds at the moment, haha) this being my first time trying anything like this, it’s a learning experience for me, so I’m constantly stopping to think about my next move so I wont get finished with him and hate the end product, it’s worked so far but now I have no idea where to go. I will get an external hard drive some time so that might fix the problem, but I would really like to get some of y’all’s opinions on this issue, thanks for helping me out folks.
I will post a few pictures of him below, it’s still a WIP mind you.
Here he is, I feel like a jackass for saying this but I am paranoid, he and the story I have spent 7 years creating around him is my property, it is my creation, know this before using this 3D concept in any of your projects, if I find that you have stolen my work and made money from it, I will take whatever legal action is available and use it against you, that said. I am sorry for being a dick, but like I said, I have put 7 years of my life into this, once again I thank anyone and everyone who helps me out here. 
Attachments


