@Paint guy thanks for stopping by again, and thank you for the compliment
@chalkman thanks david! i feel like really nailing the expression and pose is always the hardest part. i’m really loving your experiments btw, keep it up
Trying to test the waters of a final color test/render. Does anybody have any links to good material/render explanations for ZB4r2? Matcaps don’t make sense to me when final render time comes around the way normal Maya shaders do. I see renders by greats where it looks as if the entire scene is rendered with the same matcap, however I can never seem to get such appealing renders. So far it just seems dull to me, and I really want to take it further to being something of quality. A little lost, you could say!