Ok, after giving out advice on using Quads to Triangles i’ve run into my own problem with it.
I’ve not done any work on my dwarf character for over a month and decided to finally try and get him finished. Previously i was only using the the Quad to Triangles setting to fix some dodgy tesselation on his trousers and boots, his head was rendering fine with conversion set to none.
Now i’ve come back to him and i’ve been playing with shaders and his ears are messing up, looks like the mesh is clipping into itself. Switching to Quads to Triangles sorts the ears out, but then the displacement on his face goes all jagged. No amount of changing the SubDivApprox settings can seem to fix him. Tried upping the division levels, lowering the length etc to no avail. So i’m kinda stuck now, he either has dodgy ears and a nice face, or a dodgy face and nice ears.
Any help would be much appreciated, kinda stumpted at the minute
Hez
(Ignore the mouth/chin area, its covered by a big beard)
Conversion set to None, nice face, bad ears