Z Mapper- Mac in 2005?
I think theres a problem with this file, every time I try to download the movie it keeps crashing, I even tried to uninstall all my codecs and keep just quicktime and I even went as far as to download this file VIa a friends house, and the same problem happened…is there any chance for this file to be posted somewhere else or a different file type other than .mov?
I would REALLY like to watch this video if possible.
MadNinjaCow -
First, congrats on a unique name. I just downloaded the file again to test it and everything seems to be working here. Other people have downloaded the file. Thousands, in fact.
I recommend that you reinstall Quicktime 7 with ITunes. That solved some peoples issues earlier. We are using Quicktime 7’s H264 compression.
Let me know if that does not solve the problem. You can contact us at [email protected].
Another solution is to open the file in After Effects or Premier if possible. They will often provide a more detailed error message.
Best,
Ryan
:lol:
Thanks, the name is a company old inside joke…but in either case, after doing everything that you said there was still a issue in watching this movie file, same for a few other people I know online and around…
I can email you the details if you wish, but luckly since the pdf was so on the money explaining the issue I was having (uv tile groups) I did not need to watch the video…but if there happens to be a .avi or .mpeg video coming in the not so distant future, Ill take that and put it in my archieves
hey Mad…are you using firefox? I have noticed since the new version…quicktime files lock up when trying to view online but work ok from hd so try just downloading it first if ya haven’t already…
not sure if that’s the problem but thought I would throw a suggestion out just in case.
Yes im using firefox, but Im not viewing the file online, Im actually downloading it to my hardrive
I even went to such paranoia to download it through internet explorer on a different location
I even deleted all temps/cookies/ and temps in fire fox and even went to such extremes to have the file uploaded to yousendit.com by a friend just incase I was getting some sort of bad signal (Seriously I did everything like this :rolleyes: )
So not to sure to be honest =\
hey This may be a bit of a noobish question ( I know im just full of them)
Im currently working with max 8. And im not really sure how exactly you import in this normal map with max 8. I read the pdf for the majority of everything, but it only explains how to import it in with maya…is there a explination on how to do this?
I would be very appreciated if someone could help out with this.
Happy new year everyone!
In your bump map create a normal bump material and you load the normal map into the normal material slot.
Also I have found that zbrush’s zampper max7 presets don’t create a correct normal map for use in 3ds max
Try using these instead
Hey everyone,
This is my first post here. I wanted to take this chance to thank you for releasing Zmapper - its thest best plugin in the whole world. Im currently a student at Emily Carr Insitute of Art and Design in Vancouver, and I’m in the process of creating my grad film. My workflow (for characters, environments, props, etc) uses normal maps to add detail to areas without using expensive geometry. My workflow was - build working mesh in Max, export as OBJ to Zbrush, detail to subd level 6, export back to Max as obj and bake the normal map from the high res model to the low res model using Max’s “Render to Texture”. Thanks to Zmapper, I no longer have to export the high res model back to max! That was the biggest pain for me, and the greatest obstacle. Max would crash if I tried importing a obj with more than a million polgyons, which limited my work to about 4-5 subd levels. Now, I can detail all I want!
Really, thanks for this. Great plugin. I will be posting some work on the forums from my gradfilm shortly! (Its still in early pre production, im just creating characters now.)
Thanks again!
Any news on the Mac version of Zmapper?
-K
cool
Yeah, I knew there would be a wait however, I didn’t think it would be quite this long.
Doesn’t appear if they’re going to comment on the Mac version. Too bad.
-K
patiently wait…
-The Anonymous Mac User
May 7… Still optimistic like all Mac users
Doe zmapper automatically flip the UV’s after they are created? Since they look fine in the zmapper mode, but when its back to the standard zbrush view, it looks flipped. Also how do you get normals to render in maya software?
Can’t Maya make normal maps?! I should like to help you with your problem but I am a Mac-user…
I’m using zmapper which is easier than that way I think. Not sure how to load the normal map though.
Not quite as optimistic as I use to be, but I haven’t given up all hope of seeing a Mac version in my lifetime.