It seems to work nicely if you create a normal from your second Sub d level. Than use the bump channel of your shader to load the normal map. You have to make sure that its set for tangent normal space.
Luxology announced they’ll have Modo 201 out in May . . . looks like they have some nice texture-paint features coming . . .
-K
Not the announcement I’ve been waiting for in this forum, but very good news indeed. Thanks!
(Yawn)
Helloooo!
We really need displacement mapping projection feature for ZMapper!
Need to displace an unwrapped/rigged arbitrary mesh in 3ds Max for use with muscle dynamics in cinematic resolution.
It’s got to be on the top of the to-do list. Comeon baby YEAH!
Zmapper rocks nevertheless.
By the way , this is an oportunity to ask something I really would like to
undestand.
Can normal maps or displacement maps be used for render characters for High resolution work like movies resolution output (2k) or is it suitable only for games
lower resolution models ?
Can one export to 3dsMax in medium resolution and add displacement
to get a high quality image that don’t show artifacts ?
Any expert reply welcome.
sorted nm
thx
i am really impressed by the siggraph stuff. however, much closer to home…
when will zmapper be available for mac?
I wish I had the answer to that one, too. Still waiting patiently…
Does anyone know the code to export displacement into Renderman with DM2.
Thank you in advance
hey,
im running zmapper and the last time i used it i think i hit hide. anyway, whenever i go back into it, the console at the bottom is not there anymore
i tried closing the program and restarting it and making sure my zbrush window is fully enlargred.
is there some keyboard command i can get it back?
i was on wiki zmapper and it says:
3 Keyboard Shortcuts
[edit]
3.1 General
Exit x or Esc
Hide Tab
Opaque q
thats the closest i can get to anything. “opaque q”??? last i looked, that wasnt’ on my keyboard.
any help would be appreciated.
thanks in advance.
Yes Zmapper for Mac please
Hi Mike,
The shortcuts are:
X or Esc - Exits ZMapper
Tab - Hides the ZMapper interface and shows it again
Q - Toggles the ZMapper interface between transparent and opaque
So there’s no “Q Opaque” key. It’s just the Q key, with its effect listed right after it.
Regarding your particular problem, if Tab will not restore the interface the only other thing I can think of might be that your ZBrush window is a little taller than your screen and you’ve accidentally hidden part of it below the bottom of the screen. If this is the case and you’ve clicked on any of the words in the bar across the top of the ZMapper interface then the interface will have been collapsed and the bar is now hidden just out of site. Try moving the ZBrush window upward to see if anything’s out of site like that. If you find the bar there at the bottom, just click on it again to return it to standard height.
I’m still floating without it
Please guys…Zmapper for mac.It’s a long long time without it…
I second, third, and fourth that.
Hi all.
I just want to know where is the Mac version of ZMapper.
I’ve reed that it’s not developpe now.
When do you think we can use it on mac… please, please…
It would be nice to get an update or even an acknowledgement of the Mac users. We are reaching the one year anniversary.
rg