ZBrushCentral

Pixologic Release - ZMapper (PC) - Now Included in ZBrush 3.1

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Hello All-

We have just uploaded a movie showcasing the core functionality of ZMapper! :slight_smile:

We look at the following items:


  • Creating a Normal Map
  • Using Configurations
  • Cavity Maps
  • Projecting Normal Maps
  • Rolling a bump map into your normal map
You can download it here or visit the ZMapper page here.

Enjoy!

Ryan

Killer! Thanks, bro. :smiley:

thx alot!!

Nice tutorial, thanks!
Can’t wait using it :confused:

Cheers! Good learnin’.

awww you guys sure know how to keep us freaks with short attention spans busy!!

Thanks guys!

Been away for awhile, busy with Lightwave, painting, and trying to learn Vue 5i…Just saw the walkthrough video for Zmapper. This thing rocks BEYOND BELIEF! I almost wept!

I gotta say I’ve never encountered a software project as devoted to it’s user base, not to mention INNOVATION, as Zbrush. Brings my many 3D explorations over the years right into my day job as an artist (painter and would-be sculptor). The future is dawning.

Can’t wait to put this into use – just hope it works with Lightwave…

THANK YOU!!!
NJ

How about Mac upport?

Yes, don’t forget the Macophiles!! :ex:

I am hoping for Christmas present from Pixologic, would be nice to have this great looking plugin on my Zmac

Once again, the ā€œMac-Meā€ please section. You all know it will happen in due time. Until then keep playing with what you have.

All of my plugins show up in the window inside of Zbrush, except for zmapper, displacement exporter, and zapp link. I use a windows xp.

You’ll notice when you uinpack the plugins, they are in a directory. You need to move the contents of the folder into the zplugin folder, not the folder itself.

ah, that would be it, thank you very much! (sorry for posting in the wrong place)

Now all we need is a color and high map transfer to another model added to the zmapper options and it will be the most fantastic tool ever :wink:
PLEASE PLEASE PLEASE
:slight_smile:

That sounds a little bit condescending. I’m not so sure you would be as patient if you were in the minority. Sometimes when you’re in the minority you have to be a bit more vocal. Time is money, ya know.

I second what Abe said. We definitely need height map generation added into the Zmapper plugin. It seems to me like that would have been a very useful addition. Not many tools that can generate (good) displacement maps from arbitrary meshes. Maya sucks at it. Melody crashes when you try exporting displacement maps. Max does it pretty well, but our project pipeline is Maya. Would love to see this added in the future.

~M

zmapper is AMAZING. gratz. Just an observation… Could you add some base textures to the examples? I know we can see the result with a white base texture, but will be much better to add some base texture to the examples so we can droool even a few more… thx.

I have to say I agree with webhead, the remark was uncalled for and unhelpfull.
I have ZBrush licenses for my PC machines as well as my Macs so I do have the oportunity to use it on my PC but it doesn’t hurt to nudge Pixologic every so often about the Mac version :slight_smile:

Also, as mentioned, will be good to put the SIGNED ( positive if collision if in front of the ray or negative is the collision is backwards ) height map in the alpha channel of the normal map output as well as the ambien occlusion.

thx