ZBrushCentral

Pixologic Release - ZMapper (PC) - Now Included in ZBrush 3.1

I created a preset for Softimage XSI, works great with the D3_normalmap shader(not sure about the native XSI_normalmap shader).

Get the D3 shader here(version 1.2.2): [http://be3d.republika.pl/](http://be3d.republika.pl/) However, having a preset as a guide is nice, it wont replace the fact that you'll have to learn the different settings to take full advantage of Zmapper, for each character/mesh. Powerful stuff! EDIT: Forgot to mention to smooth out the seam in XSI, with your elephant/troll selected, Selection>Geometry Approximation(popup, click YES). Polygon mesh tab> Discontinuity>100 the default is 60 and sometimes this is good enough, but in case of the troll..it wasnt. EDIT:EDIT: i included a sample XSI 5.0 scene file with the elephant(has Final Gathering enable), requires the D3 normal map shader.

Attachments

XSI_TangentSpace_BestQuality.zip (207 Bytes)

Elephant.jpg

Normal_Map.zip (360 KB)

I’m sure this would help a lot of users, and I’m not disputing the value of such a feature, but…

We could say “please”. :wink:

Thanks SonK for the preset! :slight_smile:

r

Not sure about your comment about using the word Please based on SonK’s post here.
I think that he may have meant it to read … “Created a preset for XSI” …

So he is not actually demanding or asking anyone to create the preset as he has already kindly posted the preset for other users.

Anyways thanks SonK for taking the time and trouble.

HahaaaHaaa! Open mouth, insert foot. :smiley:

ah, better “undo” that one CTRL-Z :stuck_out_tongue:

Oh man, now THAT’s witty. Good one, man, I can’t stop laughing… :lol:

Zmapper- Fastest normal maps in town. :+1: :sunglasses:

Here’s a render I did based on my Z-Car and it tire.
I did a new low res mesh, more adapted for realtime purposes.

The rendering is done in Maya viewport…

zcar_realtime.jpg

Absolutely ingenious! This will save me a ton of time!

Forgot to mention to smooth out the seam in XSI, with your elephant/troll selected, Selection>Geometry Approximation(popup, click YES). Polygon Mesh tab> Discontinuity>100

the default is 60 and sometimes this is good enough, but in case of the troll..it wasnt. seams to disappear.

if you have any problems with Zmapper <–>XSI, post it up in the trouble shooting thread:

http://www.zbrushcentral.com/zbc/showthread.php?p=244613#post244613

I did see that SonK provided settings (quite generously, I might add), and thought he was asking that they be included in the official release. Which would be quite helpful to a lot of users, and is worth asking for i.

I stand by that interpretation, both feet squarely on the ground (and my head in the clouds, so foot and mouth couldn’t be further from one another).

Whether I read correctly what was meant, or merely what was written, I think this was an appropriate response. But consider me taken down a peg if it makes you happy. I’m here to accomodate. :lol:

Not to worry, Aaron, I’m still laughing at you. :lol:

Rock on.

Hey, I lasted 21 months without walking into the “undo” joke. That’s a pretty good record, all things considered.

:cool:

hey CTRL-Z, couldn’t resist. Glad no offence was taken. :smiley:

i love that tool too but is there any tutorial about using the produced normal map into 3dsmax because when i use " normal bump " in bump nothing happens and i just see the nromal map in black & white…please need a short tutorial.

thanks again :stuck_out_tongue:

EDIT

I shoulda waited for the manual to download… now all I can say is FREAKIN A!
RAWK ON HARD CORE!
ahem

END EDIT

Will the new arbitrary mesh feature allow one to take a scanned head (800k to 1 mil poly) and a lower ress remeshed version then generate a normal map for the lowres head from the imported head in ZMapper? Both models are obj and can be imported as ztools.

S

hi Scott,

I haven’t tested it but just read somewhere here where someone was complaining about a 500k limit? I think it was in the TS forum zmapper thread…haven’t checked it to see if there was a reply to it tho but you might want to check that out.

mac, mmmmac?

Mac!!