In cases like this where you will be making different images to be blended together, front, side, back etc, you don’t want to use Auv Tiles. In the end you will want to bring those images into Photoshop to blend them together, and this could be a real pain with the auv tiles layout. You want to make your UV’s first.
I use Max, and Deep UV to do my UV’s. Deep UV’s relax function is AWESOME!
I useually …
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Map the whole head with cylindrical mapping, putting the seam in the back of the neck go to the top of the forehead. The reason to do the whole head is it to keep the center line verticle during the relax.
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Then relax the whole thing in Deep UV.
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Bring this back into Max, and fix any UV problems on one side, the corner of the mouth, eyes, ears etc.
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Delete the bad half of the head.
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Mirror the good half, using make copy mode.
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Select the new half, and apply Unwrap UVW modifier, and go in and flip that head half, and move it off the the other side a bit.
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Attach bothe side together, and weld up the seem in the middle.
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Apply a Unwrap UVW modifier, and go in and move the head half that you moved to the side back over and line it up with the original good side. Now weld up the vetrs in the UV seam down the middle of the head.
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On this guy I actually scalled the whole thing vertically to fit the uv space to give more res to the texture. The UV’s are actually stretched, but when your using this image plane projection technique, if fixes all that, but you get more res.
All done, now go Zbrush!