ZBrushCentral

Pixologic Release: ZBrush Learning Series - Modeling With Your Texture

In cases like this where you will be making different images to be blended together, front, side, back etc, you don’t want to use Auv Tiles. In the end you will want to bring those images into Photoshop to blend them together, and this could be a real pain with the auv tiles layout. You want to make your UV’s first.

I use Max, and Deep UV to do my UV’s. Deep UV’s relax function is AWESOME!

I useually …

  1. Map the whole head with cylindrical mapping, putting the seam in the back of the neck go to the top of the forehead. The reason to do the whole head is it to keep the center line verticle during the relax.

  2. Then relax the whole thing in Deep UV.

  3. Bring this back into Max, and fix any UV problems on one side, the corner of the mouth, eyes, ears etc.

  4. Delete the bad half of the head.

  5. Mirror the good half, using make copy mode.

  6. Select the new half, and apply Unwrap UVW modifier, and go in and flip that head half, and move it off the the other side a bit.

  7. Attach bothe side together, and weld up the seem in the middle.

  8. Apply a Unwrap UVW modifier, and go in and move the head half that you moved to the side back over and line it up with the original good side. Now weld up the vetrs in the UV seam down the middle of the head.

  9. On this guy I actually scalled the whole thing vertically to fit the uv space to give more res to the texture. The UV’s are actually stretched, but when your using this image plane projection technique, if fixes all that, but you get more res.

All done, now go Zbrush!

OldGuWire.jpg

Thanks again Ryan
Photofun Tutorial_Ryan.jpg
Andreseloy

Hi guys,

Firstly, I am new to using zbrush but have been playing around over the last few days with a self portrait. So far I have done a practice version and used Ryan’s method and 2 videos for helping me through the texturing.

This is where I am at with my first attempt (practice run).

I still need to add hair but then again its not as if I have much anyway. I still need a little toying with the nose as my REAL nose is a little bent out of shape and hard to get right.

The most interesting thing has been using my own head as a referrence. I have painted many self portraits before using oils but never had the chance to see just how weird my own head is shaped.

Anyway, thanks Ryan.

andreseloy and matasorapit -
Very cool!! Thanks for posting! Glad the technique is working for you!! :smiley:

r

i think will try this one, if all this people say its great it must be, thanks for think in us :lol:

excellent tutorial!!! This is what ive been looking for! Realistic texturing in a short amount of time!!!

Sorry for being late in replying. Yes, even tho QT said there were no updates… I checked the version #–that was it. QT 7 only comes with I-Tunes… sad. But after installing, I was able to get rid of the I-tunes prog. (I just don’t like it; I find it useless). But have been working on finding some pics with different views of the same subject. And get side-tracked looking at photos–LOL

Anyway… wanted to say how much I really loved the movie. Opened my eyes to much! Thanks so much!!!

wenna

Hmm in using this technique, if I am going to merely texture and use normal mapping rather than displacement mapping, is it a better idea to use a higher AUV ratio for the AUV tiling rather than the recommened ratio of 1 if I use displacemet maps? And will pelt mapping give a good result too?

I’m gonna try phototexture the whole body =]

this opens up doors even with my oh so short deadlines! Thanks for sharing the techniques

ben

thank you very much !

still a newbie, after the part of inflating and smoothing (first part, how did you turn that into alpha? hope we have a document pdf in this one.
coz i need step by step:cry:

Thanks .The more,the better.

Thx for teaching me how to get a lot of detail in little time.

Thanks for the help!

:smiley: Thanks Ryan for the tutorial!
Anderson

Fantastic tutorial. It really gives me hope that I too can create detailed models with ZBrush. :+1: :+1: :+1:

Hi chaps im new to this forum and new to ZBrush, i was reading about this over the last few days and thought i would try this out but when i resize my document with crop and fill on the image then loading my model into postion and hitting CTL+N and going into projection master n tabbing double sided - drop now when i load image plane and hit edit i get two problems 1. my model already has the texture on it but it’s all wierd looking it looks to small and streched? 2. there is no image on the plane so when i move stuff around all im moveing is the blank plane its self? and i carnt access any textures? i dont know maybe im going wrong some were! after all im new to this, but has anyone had this problem ?

You should probably be asking this in the “troubleshooting” section on the main page.

That aside. It sounds like your object has no mapping, to test if it does or not go into tool>texture and press the AUV button at your lowest subdivision. Then try again.

hope to have another tutorial like this with the new zbrush:D

Thanks for this tutorial Ryan, it is really helpful. But i’ve got one question though. I tried to apply, or should i say, project some photos I have to a mesh, but i just can’t do it. I’m sort of new to Zbrush, and i have the 3.0 version. I read a tutorial that explains it, but i just figured out i don’t have the tool menu that goes on the left side of the screen, on top of the alpha, and i need to use the plane 3d tool from there. What can i do?