Wow. Sorry for the delay. 
metamesh - there is still so much for me to explore, too. 
andreseloy - are you still having problems?
Moochie - I will probably do a new movie for using the morph brush. All you have to do is store a morph in the tool: morph sub-menu. Do some editing. Then in the Transform palette select the Morph Brush and sculpt away. It will return the mesh to the morph targets shape. 
monstermaker - I laid out the uvs so that I could use Photoshop for some of the texturing in the first movie: Texturing with Photoreference. For the process in this movie you don’t really need to worry about your UVs. It just depends on you having a really solid texture. 
Upham - there is so much more up my sleave! I just hope to get it all done. I will make a point to get the morph brush part in there. I like the idea of a skin material and rendering tutorial. 
crossbones - The UV layout doesn’t matter for this tutorial. What is important is the texture. Also, it took less than an hour to layout the UVs. Life is getting faster in this department. 
pride - The morph brush is only visible if you have stored a morph target. Are there questions I can clarify here? 
Zoetrope - I am sorry your having issues. I’m afraid there is not much I can do to diagnose the problem from here. This video uses the same compression as most of our other videos.
izmozer - as bijarts suggests, 3d.sk is a great place. This texture came from their photos. One thing to look out for is the quality of the photo. Zoom in and make sure that the pore detail is in focus. This process really works best if your texture is as detailed as possible. Some of their photos are alittle out of focus, though, they are an amazing resource. Hats off to the guys! 
Best,
Ryan