ZBrushCentral

Pixologic Release: ZBrush Learning Series - Modeling With Your Texture

Highly watchable and you impart information with such clarity.

Even better you don’t sound like you’ve drunk too much coffee or snorted helium.

Being a backward sort of fellow I’d never even created a mask by using the texture intensity.

Bravo and many thanks for making this fantastic taster available.

The zip is now empty, can someone give another link to download the movie?
Thanks in advance
Andreseloy

edit: i downloaded again the tut!

Great one Ryan, thanks. I don’t understand the ear section, though. You mention a ‘morph brush’, which appears to revert a selected part of the model, in increments, back towards your stored morph target. Looks brilliant … but I couldn’t quite follow what you were clicking on in the vid. How do you ‘brush’ morph info onto the model? Grateful for any pointers (couldn’t find anything like this in the tut forum). Cheers!

Ryan, this is a really cool technique. Do you need well laid out UV for it to work? ZBrush is full of surprises.
rick

Another excellent tutorial Ryan! Clear facts and well presented! I learnt a LOT from this and I’m looking forward to putting this into action! You should think of putting out a ZBrush DVD!

First rate artwork Shane Caudle!!

The realism is getting so good that this forum will get pretty spooky when the next release of ZBrush rolls around, and (maybe) there’s an animation componant that allows the user to animate the head so it talks!

Have you got any more tutorials up your sleave? I’ve got to admit a skin materials & Rendering tutorial would complete these two videos nicely!!
(this is called “pushing my luck”)

I’ve got to agree with Moochie, that I didn’t understand the Morph Brush around the ear part & missed what you clicked on.

Thanks again
Upham :slight_smile:

I think this requires a really great UV layout for this to work, by the time one spends unwrapping and adjust the UV’s you might as easily paint in all those details.

This is a fantastic technique. I tried to clear up bits I did’nt understand in the
troubleshooting forum. I have textured faces before using a similar method
but this video assumes you know what to prepare and how to do it. Most of
this one is easy to follow…its the first 1/4 of no.1 vid that does’nt work for
me , I think because of my preparation with uv’s. Great method although
still can’t find morph brush.

David

:frowning: Tried everything suggested so far and the best I can get no image and garbled audio. Why is this different? Why won’t it play in QT or WMP?:cry:

thanks ryankinqslien for this video tutorial,
actually i search big photo reference (for free) for make realistic texture, like your head modeling in your first post, for try your technique.
Do you have an idea where can i find this sort of thing ?

thanks much !

Izmozer- Try 3D.SK if you need high res images

Wow. Sorry for the delay. :expressionless:

metamesh - there is still so much for me to explore, too. :slight_smile:

andreseloy - are you still having problems?

Moochie - I will probably do a new movie for using the morph brush. All you have to do is store a morph in the tool: morph sub-menu. Do some editing. Then in the Transform palette select the Morph Brush and sculpt away. It will return the mesh to the morph targets shape. :slight_smile:

monstermaker - I laid out the uvs so that I could use Photoshop for some of the texturing in the first movie: Texturing with Photoreference. For the process in this movie you don’t really need to worry about your UVs. It just depends on you having a really solid texture. :slight_smile:

Upham - there is so much more up my sleave! I just hope to get it all done. I will make a point to get the morph brush part in there. I like the idea of a skin material and rendering tutorial. :slight_smile:

crossbones - The UV layout doesn’t matter for this tutorial. What is important is the texture. Also, it took less than an hour to layout the UVs. Life is getting faster in this department. :slight_smile:

pride - The morph brush is only visible if you have stored a morph target. Are there questions I can clarify here? :slight_smile:

Zoetrope - I am sorry your having issues. I’m afraid there is not much I can do to diagnose the problem from here. This video uses the same compression as most of our other videos.

izmozer - as bijarts suggests, 3d.sk is a great place. This texture came from their photos. One thing to look out for is the quality of the photo. Zoom in and make sure that the pore detail is in focus. This process really works best if your texture is as detailed as possible. Some of their photos are alittle out of focus, though, they are an amazing resource. Hats off to the guys! :slight_smile:

Best,

Ryan

Awesome tutorial, Ryan! Haven’t thought of this possiblity yet - Didn’t even know that you could take a color map and use that as the base for a mask! This’ll help a lot later down the road, thanks again! :slight_smile:

Thanks Ryan, now is working fine!

Andreseloy

Thomas - Glad ya like it! The coolest part for me is filling the canvas with the texture and. basically, smoothing it out to a 16 bit mask! Then going in and making it better by using the canvas as a modeling tool! That is just too cool. :slight_smile:

Ryan

Currently working with this tutorial as it is awesome ,the only issue im a having is that once in projection master, after applying the image plane for manipulation, im getting the problem of the image plane sometime revolving when im trying to use the MOVE tool, its quit annoying.

Any suggestions on how to lock the image plane orientation so that it doesnt do this.

thanks again for an awesome tutorial!

salPalacios - increase the geometry resolution of the plane. That will help with the accidental rotation. :slight_smile:

Ryan

hm...JPG

this is what i get from making a texture when i spred out the uvs using Uvs Uv sphere

a frend of mine told me to use AUVtiles after i pressed that button but then the UVs wil be projected in litle cubes again witch i dont want.

id like to have uv maps out flat so i can edit better with photoshop

If you want to use a cylindrical map import it (which an obj will do) from your animation package… maya, max or whatever and dont touch the AUV button (or you can use the ZB cylindrical)

I used to be only interested in using ‘flat maps’ that I could take into PS but AUVs ROCK. I do all my texturing in ZB now.

Thanks Guys…this is so great . :+1:

Another great tutorial movie, thanks for all your work, ryan!

greets
froyd